void spell_q28813_get_our_boys_back_dummy::spell_q28813_get_our_boys_back_dummy_SpellScript::HandleDummyEffect |
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inlineprivate |
2455 injuredStormwindInfantry->SetCreatorGUID(caster->
GetGUID());
2456 injuredStormwindInfantry->CastSpell(injuredStormwindInfantry,
SPELL_RENEWED_LIFE,
true);
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: spell_quest.cpp:2429
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Unit * GetCaster()
Definition: SpellScript.cpp:394
Definition: spell_quest.cpp:2428
void spell_q28813_get_our_boys_back_dummy::spell_q28813_get_our_boys_back_dummy_SpellScript::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
HookList< CastHandler > OnCast
Definition: SpellScript.h:280
#define SpellCastFn(F)
Definition: SpellScript.h:283
void HandleDummyEffect()
Definition: spell_quest.cpp:2449
bool spell_q28813_get_our_boys_back_dummy::spell_q28813_get_our_boys_back_dummy_SpellScript::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
Reimplemented from _SpellScript.
#define sSpellMgr
Definition: SpellMgr.h:756
Definition: spell_quest.cpp:2428
The documentation for this class was generated from the following file: