#include <Spell.h>
uint32 MaxAffectedTargets
Definition: Spell.h:269
uint8 AuraStackAmount
Definition: Spell.h:271
std::vector< SpellEffectInfo const * > SpellEffectInfoVector
Definition: SpellInfo.h:315
Definition: SpellInfo.h:238
float RadiusMod
Definition: Spell.h:270
#define ASSERT
Definition: Errors.h:55
#define MAX_SPELL_EFFECTS
Definition: DBCStructure.h:1026
int32 EffectBasePoints[MAX_SPELL_EFFECTS]
Definition: Spell.h:268
uint8 SpellValue::AuraStackAmount |
uint32 SpellValue::MaxAffectedTargets |
float SpellValue::RadiusMod |
The documentation for this struct was generated from the following files: