24 #define DataHeader "FL"
25 #define FirelandsScriptName "instance_firelands"
69 if (instance->GetInstanceScript())
71 return new AI(creature);
75 #endif // FIRELANDS_H_
Definition: firelands.h:43
Definition: firelands.h:31
Map * GetMap() const
Definition: Object.h:543
Definition: firelands.h:32
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
arena_t NULL
Definition: jemalloc_internal.h:624
DataTypes
Definition: baradin_hold.h:30
Definition: firelands.h:50
CreatureAI * GetFirelandsAI(Creature *creature)
Definition: firelands.h:66
Definition: Creature.h:467
Creature * _owner
Definition: firelands.h:62
#define sObjectMgr
Definition: ObjectMgr.h:1567
Definition: firelands.h:37
Definition: firelands.h:34
#define FirelandsScriptName
Definition: firelands.h:25
Definition: firelands.h:36
Definition: firelands.h:42
Definition: firelands.h:33
Definition: firelands.h:46
CreatureAI * AI() const
Definition: Creature.h:525
InstanceMap * ToInstanceMap()
Definition: Map.h:495
Definition: CreatureAI.h:68
uint32_t uint32
Definition: Define.h:150
uint64_t uint64
Definition: Define.h:149
Definition: firelands.h:44
Definition: EventProcessor.h:28
bool Execute(uint64, uint32) override
Definition: firelands.h:55
Definition: firelands.h:35
Definition: firelands.h:47
uint32 const EncounterCount
Definition: firelands.h:27
DelayedAttackStartEvent(Creature *owner)
Definition: firelands.h:53
CreatureIds
Definition: baradin_hold.h:37
Definition: firelands.h:45