bool spell_warr_retaliation::spell_warr_retaliation_AuraScript::CheckProc |
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ProcEventInfo & |
eventInfo | ) |
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#define M_PI
Definition: Common.h:163
Unit * GetTarget() const
Definition: SpellScript.cpp:1151
Unit * GetActor()
Definition: Unit.h:991
bool isInFront(WorldObject const *target, float arc=float(M_PI)) const
Definition: Object.cpp:1789
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
void PreventDefaultAction()
Definition: SpellScript.cpp:971
arena_t NULL
Definition: jemalloc_internal.h:624
Unit * GetTarget() const
Definition: SpellScript.cpp:1151
Unit * GetProcTarget() const
Definition: Unit.h:993
Definition: spell_warrior.cpp:49
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void spell_warr_retaliation::spell_warr_retaliation_AuraScript::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
void HandleEffectProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition: spell_warrior.cpp:515
Definition: SharedDefines.h:28
bool CheckProc(ProcEventInfo &eventInfo)
Definition: spell_warrior.cpp:509
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:767
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:792
Definition: SpellAuraDefines.h:64
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:787
#define AuraCheckProcFn(F)
Definition: SpellScript.h:768
bool spell_warr_retaliation::spell_warr_retaliation_AuraScript::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
Reimplemented from _SpellScript.
#define sSpellMgr
Definition: SpellMgr.h:756
Definition: spell_warrior.cpp:49
The documentation for this class was generated from the following file: