void spell_gen_spirit_healer_res::spell_gen_spirit_healer_res_SpellScript::HandleDummy |
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SpellEffIndex |
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3098 spiritHealerConfirm.
Unit = target->GetGUID();
3099 originalCaster->GetSession()->SendPacket(spiritHealerConfirm.
Write());
ObjectGuid Unit
Definition: NPCPackets.h:217
Player * ToPlayer()
Definition: Object.h:191
Unit * GetOriginalCaster()
Definition: SpellScript.cpp:399
WorldPacket const * Write() override
Definition: NPCPackets.cpp:172
Definition: NPCPackets.h:210
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
bool spell_gen_spirit_healer_res::spell_gen_spirit_healer_res_SpellScript::Load |
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Reimplemented from _SpellScript.
TypeID GetTypeId() const
Definition: Object.h:113
Unit * GetOriginalCaster()
Definition: SpellScript.cpp:399
Definition: ObjectGuid.h:33
void spell_gen_spirit_healer_res::spell_gen_spirit_healer_res_SpellScript::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
Definition: SharedDefines.h:28
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:297
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:295
Definition: SharedDefines.h:1013
void HandleDummy(SpellEffIndex)
Definition: spell_generic.cpp:3092
The documentation for this class was generated from the following file: