19 #ifndef _VMAPDEFINITIONS_H
20 #define _VMAPDEFINITIONS_H
24 #define LIQUID_TILE_SIZE (533.333f / 128.f)
38 #define VMAP_ERROR_LOG(FILTER, ...) TC_LOG_ERROR(FILTER, __VA_ARGS__)
39 #define VMAP_DEBUG_LOG(FILTER, ...) TC_LOG_DEBUG(FILTER, __VA_ARGS__)
40 #define VMAP_INFO_LOG(FILTER, ...) TC_LOG_INFO(FILTER, __VA_ARGS__)
42 #define VMAP_ERROR_LOG(FILTER, ...) (void)sizeof(FILTER)
43 #define VMAP_DEBUG_LOG(FILTER, ...) (void)sizeof(FILTER)
44 #define VMAP_INFO_LOG(FILTER, ...) (void)sizeof(FILTER)
Definition: IVMapManager.h:31
bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len)
Definition: TileAssembler.cpp:40
uint32_t uint32
Definition: Define.h:150
const char GAMEOBJECT_MODELS[]
Definition: VMapDefinitions.h:30
const char VMAP_MAGIC[]
Definition: VMapDefinitions.h:28
const char RAW_VMAP_MAGIC[]
Definition: VMapDefinitions.h:29