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VMapDefinitions.h File Reference
#include <cstring>
#include <cstdio>
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Namespaces

 VMAP
 

Macros

#define LIQUID_TILE_SIZE   (533.333f / 128.f)
 
#define VMAP_ERROR_LOG(FILTER,...)   TC_LOG_ERROR(FILTER, __VA_ARGS__)
 
#define VMAP_DEBUG_LOG(FILTER,...)   TC_LOG_DEBUG(FILTER, __VA_ARGS__)
 
#define VMAP_INFO_LOG(FILTER,...)   TC_LOG_INFO(FILTER, __VA_ARGS__)
 

Functions

bool VMAP::readChunk (FILE *rf, char *dest, const char *compare, uint32 len)
 

Variables

const char VMAP::VMAP_MAGIC [] = "VMAP_4.3"
 
const char VMAP::RAW_VMAP_MAGIC [] = "VMAP043"
 
const char VMAP::GAMEOBJECT_MODELS [] = "GameObjectModels.dtree"
 

Macro Definition Documentation

#define LIQUID_TILE_SIZE   (533.333f / 128.f)
#define VMAP_DEBUG_LOG (   FILTER,
  ... 
)    TC_LOG_DEBUG(FILTER, __VA_ARGS__)
#define VMAP_ERROR_LOG (   FILTER,
  ... 
)    TC_LOG_ERROR(FILTER, __VA_ARGS__)
#define VMAP_INFO_LOG (   FILTER,
  ... 
)    TC_LOG_INFO(FILTER, __VA_ARGS__)