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npc_colonel_jules::npc_colonel_julesAI Struct Reference

Public Member Functions

 npc_colonel_julesAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DoAction (int32 action) override
 
void JustSummoned (Creature *summon) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap events
 
SummonList summons
 
uint8 circleRounds
 
uint8 point
 
bool wpreached
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_colonel_jules::npc_colonel_julesAI::npc_colonel_julesAI ( Creature creature)
inline
752  : ScriptedAI(creature), summons(me)
753  {
754  Initialize();
755  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
SummonList summons
Definition: zone_hellfire_peninsula.cpp:867
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: zone_hellfire_peninsula.cpp:757

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Member Function Documentation

void npc_colonel_jules::npc_colonel_julesAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

774  {
775  switch (action)
776  {
777  case ACTION_JULES_HOVER:
780 
781  me->SetCanFly(true);
782  me->SetSpeed(MOVE_RUN, 0.2f);
783 
784  me->SetFacingTo(3.207566f);
785  me->GetMotionMaster()->MoveJump(exorcismPos[2], 2.0f, 2.0f);
786 
788  break;
789  case ACTION_JULES_FLIGHT:
790  circleRounds++;
791 
793 
796 
797  wpreached = true;
799  break;
801  wpreached = false;
802  me->SetSpeed(MOVE_RUN, 1.0f);
804 
806  break;
807  }
808  }
Definition: zone_hellfire_peninsula.cpp:413
Definition: zone_hellfire_peninsula.cpp:467
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
Definition: zone_hellfire_peninsula.cpp:414
Definition: zone_hellfire_peninsula.cpp:465
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=EVENT_JUMP, bool hasOrientation=false, uint32 arrivalSpellId=0, ObjectGuid const &arrivalSpellTargetGuid=ObjectGuid::Empty)
Definition: MotionMaster.h:184
Definition: zone_hellfire_peninsula.cpp:415
Definition: zone_hellfire_peninsula.cpp:412
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
EventMap events
Definition: zone_hellfire_peninsula.cpp:866
uint8 point
Definition: zone_hellfire_peninsula.cpp:870
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
Definition: zone_hellfire_peninsula.cpp:475
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Position const exorcismPos[11]
Definition: zone_hellfire_peninsula.cpp:439
Definition: zone_hellfire_peninsula.cpp:466
Definition: Unit.h:600
bool wpreached
Definition: zone_hellfire_peninsula.cpp:872
uint8 circleRounds
Definition: zone_hellfire_peninsula.cpp:869
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531

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void npc_colonel_jules::npc_colonel_julesAI::Initialize ( void  )
inline
758  {
759  circleRounds = 0;
760  point = 0;
761  }
uint8 point
Definition: zone_hellfire_peninsula.cpp:870
uint8 circleRounds
Definition: zone_hellfire_peninsula.cpp:869

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void npc_colonel_jules::npc_colonel_julesAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

811  {
812  summons.Summon(summon);
813  summon->GetMotionMaster()->MoveRandom(10.0f);
814  }
void MoveRandom(float spawndist=0.0f)
Definition: MotionMaster.cpp:192
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
SummonList summons
Definition: zone_hellfire_peninsula.cpp:867

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void npc_colonel_jules::npc_colonel_julesAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

817  {
818  if (type != POINT_MOTION_TYPE)
819  return;
820 
821  if (id < 10)
822  wpreached = true;
823 
824  if (id == 8)
825  {
826  for (uint8 i = 0; i < circleRounds; i++)
828  }
829 
830  if (id == 10)
831  {
832  wpreached = true;
833  point = 3;
834  circleRounds++;
835  }
836  }
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
uint8 point
Definition: zone_hellfire_peninsula.cpp:870
Position const exorcismPos[11]
Definition: zone_hellfire_peninsula.cpp:439
bool wpreached
Definition: zone_hellfire_peninsula.cpp:872
uint8_t uint8
Definition: Define.h:152
uint8 circleRounds
Definition: zone_hellfire_peninsula.cpp:869
Definition: zone_hellfire_peninsula.cpp:457
Definition: MotionMaster.h:46

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void npc_colonel_jules::npc_colonel_julesAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

764  {
765  events.Reset();
766 
768  circleRounds = 0;
769  point = 3;
770  wpreached = false;
771  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void Reset()
Definition: EventMap.cpp:20
SummonList summons
Definition: zone_hellfire_peninsula.cpp:867
EventMap events
Definition: zone_hellfire_peninsula.cpp:866
uint8 point
Definition: zone_hellfire_peninsula.cpp:870
bool wpreached
Definition: zone_hellfire_peninsula.cpp:872
uint8 circleRounds
Definition: zone_hellfire_peninsula.cpp:869

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void npc_colonel_jules::npc_colonel_julesAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

839  {
840  if (wpreached)
841  {
843  point++;
844  wpreached = false;
845  }
846 
847  events.Update(diff);
848 
849  while (uint32 eventId = events.ExecuteEvent())
850  {
851  switch (eventId)
852  {
853  case EVENT_SUMMON_SKULL:
854  uint8 summonCount = urand(1,3);
855 
856  for (uint8 i = 0; i < summonCount; i++)
858 
860  break;
861  }
862  }
863  }
Definition: Object.h:61
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
float GetPositionY() const
Definition: Position.h:105
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
EventMap events
Definition: zone_hellfire_peninsula.cpp:866
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
uint8 point
Definition: zone_hellfire_peninsula.cpp:870
Definition: zone_hellfire_peninsula.cpp:475
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Position const exorcismPos[11]
Definition: zone_hellfire_peninsula.cpp:439
void Update(uint32 time)
Definition: EventMap.h:54
bool wpreached
Definition: zone_hellfire_peninsula.cpp:872
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
uint8_t uint8
Definition: Define.h:152
float GetPositionX() const
Definition: Position.h:104
Definition: zone_hellfire_peninsula.cpp:456
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

uint8 npc_colonel_jules::npc_colonel_julesAI::circleRounds
private
EventMap npc_colonel_jules::npc_colonel_julesAI::events
private
uint8 npc_colonel_jules::npc_colonel_julesAI::point
private
SummonList npc_colonel_jules::npc_colonel_julesAI::summons
private
bool npc_colonel_jules::npc_colonel_julesAI::wpreached
private

The documentation for this struct was generated from the following file: