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npc_colonel_jules::npc_colonel_julesAI Struct Reference

Public Member Functions

 npc_colonel_julesAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DoAction (int32 action) override
 
void JustSummoned (Creature *summon) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap events
 
SummonList summons
 
uint8 circleRounds
 
uint8 point
 
bool wpreached
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_colonel_jules::npc_colonel_julesAI::npc_colonel_julesAI ( Creature *  creature)
inline
752  : ScriptedAI(creature), summons(me)
753  {
754  Initialize();
755  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
SummonList summons
Definition: zone_hellfire_peninsula.cpp:867
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: zone_hellfire_peninsula.cpp:757

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Member Function Documentation

void npc_colonel_jules::npc_colonel_julesAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

774  {
775  switch (action)
776  {
777  case ACTION_JULES_HOVER:
780 
781  me->SetCanFly(true);
782  me->SetSpeed(MOVE_RUN, 0.2f);
783 
784  me->SetFacingTo(3.207566f);
785  me->GetMotionMaster()->MoveJump(exorcismPos[2], 2.0f, 2.0f);
786 
788  break;
789  case ACTION_JULES_FLIGHT:
790  circleRounds++;
791 
793 
796 
797  wpreached = true;
799  break;
801  wpreached = false;
802  me->SetSpeed(MOVE_RUN, 1.0f);
804 
806  break;
807  }
808  }
Definition: zone_hellfire_peninsula.cpp:413
Definition: zone_hellfire_peninsula.cpp:467
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
Definition: zone_hellfire_peninsula.cpp:414
Definition: zone_hellfire_peninsula.cpp:465
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=EVENT_JUMP, bool hasOrientation=false, uint32 arrivalSpellId=0, ObjectGuid const &arrivalSpellTargetGuid=ObjectGuid::Empty)
Definition: MotionMaster.h:184
Definition: zone_hellfire_peninsula.cpp:415
Definition: zone_hellfire_peninsula.cpp:412
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
EventMap events
Definition: zone_hellfire_peninsula.cpp:866
uint8 point
Definition: zone_hellfire_peninsula.cpp:870
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
Definition: zone_hellfire_peninsula.cpp:475
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Position const exorcismPos[11]
Definition: zone_hellfire_peninsula.cpp:439
Definition: zone_hellfire_peninsula.cpp:466
Definition: Unit.h:600
bool wpreached
Definition: zone_hellfire_peninsula.cpp:872
uint8 circleRounds
Definition: zone_hellfire_peninsula.cpp:869
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531

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void npc_colonel_jules::npc_colonel_julesAI::Initialize ( void  )
inline
758  {
759  circleRounds = 0;
760  point = 0;
761  }
uint8 point
Definition: zone_hellfire_peninsula.cpp:870
uint8 circleRounds
Definition: zone_hellfire_peninsula.cpp:869

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void npc_colonel_jules::npc_colonel_julesAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

811  {
812  summons.Summon(summon);
813  summon->GetMotionMaster()->MoveRandom(10.0f);
814  }
void MoveRandom(float spawndist=0.0f)
Definition: MotionMaster.cpp:192
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
SummonList summons
Definition: zone_hellfire_peninsula.cpp:867

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void npc_colonel_jules::npc_colonel_julesAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

817  {
818  if (type != POINT_MOTION_TYPE)
819  return;
820 
821  if (id < 10)
822  wpreached = true;
823 
824  if (id == 8)
825  {
826  for (uint8 i = 0; i < circleRounds; i++)
828  }
829 
830  if (id == 10)
831  {
832  wpreached = true;
833  point = 3;
834  circleRounds++;
835  }
836  }
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
uint8 point
Definition: zone_hellfire_peninsula.cpp:870
Position const exorcismPos[11]
Definition: zone_hellfire_peninsula.cpp:439
bool wpreached
Definition: zone_hellfire_peninsula.cpp:872
uint8_t uint8
Definition: Define.h:152
uint8 circleRounds
Definition: zone_hellfire_peninsula.cpp:869
Definition: zone_hellfire_peninsula.cpp:457
Definition: MotionMaster.h:46

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void npc_colonel_jules::npc_colonel_julesAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

764  {
765  events.Reset();
766 
768  circleRounds = 0;
769  point = 3;
770  wpreached = false;
771  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void Reset()
Definition: EventMap.cpp:20
SummonList summons
Definition: zone_hellfire_peninsula.cpp:867
EventMap events
Definition: zone_hellfire_peninsula.cpp:866
uint8 point
Definition: zone_hellfire_peninsula.cpp:870
bool wpreached
Definition: zone_hellfire_peninsula.cpp:872
uint8 circleRounds
Definition: zone_hellfire_peninsula.cpp:869

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void npc_colonel_jules::npc_colonel_julesAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

839  {
840  if (wpreached)
841  {
843  point++;
844  wpreached = false;
845  }
846 
847  events.Update(diff);
848 
849  while (uint32 eventId = events.ExecuteEvent())
850  {
851  switch (eventId)
852  {
853  case EVENT_SUMMON_SKULL:
854  uint8 summonCount = urand(1,3);
855 
856  for (uint8 i = 0; i < summonCount; i++)
858 
860  break;
861  }
862  }
863  }
Definition: Object.h:61
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
float GetPositionY() const
Definition: Position.h:105
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
EventMap events
Definition: zone_hellfire_peninsula.cpp:866
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
uint8 point
Definition: zone_hellfire_peninsula.cpp:870
Definition: zone_hellfire_peninsula.cpp:475
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Position const exorcismPos[11]
Definition: zone_hellfire_peninsula.cpp:439
void Update(uint32 time)
Definition: EventMap.h:54
bool wpreached
Definition: zone_hellfire_peninsula.cpp:872
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
uint8_t uint8
Definition: Define.h:152
float GetPositionX() const
Definition: Position.h:104
Definition: zone_hellfire_peninsula.cpp:456
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

uint8 npc_colonel_jules::npc_colonel_julesAI::circleRounds
private
EventMap npc_colonel_jules::npc_colonel_julesAI::events
private
uint8 npc_colonel_jules::npc_colonel_julesAI::point
private
SummonList npc_colonel_jules::npc_colonel_julesAI::summons
private
bool npc_colonel_jules::npc_colonel_julesAI::wpreached
private

The documentation for this struct was generated from the following file: