TrinityCore
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#include <string>
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/Table.h"
#include "G3D/HashTrait.h"
#include "G3D/Vector2int16.h"
#include "G3D/Vector2unorm16.h"
#include "G3D/Random.h"
Go to the source code of this file.
Classes | |
class | G3D::Vector2 |
struct | HashTrait< G3D::Vector2 > |
Namespaces | |
G3D | |
Typedefs | |
typedef Vector2 | G3D::Point2 |
Functions | |
Vector2 | G3D::operator* (double s, const Vector2 &v) |
Vector2 | G3D::operator* (float s, const Vector2 &v) |
Vector2 | G3D::operator* (int s, const Vector2 &v) |
void | G3D::serialize (const Vector2 &v, class BinaryOutput &b) |
void | G3D::deserialize (Vector2 &v, class BinaryInput &b) |
G3D::Vector2 | operator* (double s, const G3D::Vector2 &v) |
G3D::Vector2 | operator* (int s, const G3D::Vector2 &v) |
2D vector class
Morgan McGuire, http://graphics.cs.williams.edu
2001-06-02 2011-11-30
Copyright 2000-2012, Morgan McGuire. All rights reserved.
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