#include <GridStates.h>
Implements GridState.
59 TC_LOG_DEBUG(
"maps",
"Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", grid.
getX(), grid.
getY(), map.
GetId());
void UpdateTimeTracker(time_t diff)
Definition: NGrid.h:50
#define TC_LOG_DEBUG(filterType__,...)
Definition: Log.h:198
uint32 GetId(void) const
Definition: Map.h:325
const TimeTracker & getTimeTracker() const
Definition: NGrid.h:41
bool UnloadGrid(NGridType &ngrid, bool pForce)
Definition: Map.cpp:1518
int32 getY() const
Definition: NGrid.h:103
bool getUnloadLock() const
Definition: NGrid.h:42
int32 getX() const
Definition: NGrid.h:102
bool Passed() const
Definition: Timer.h:114
void ResetGridExpiry(NGridType &grid, float factor=1) const
Definition: Map.h:319
The documentation for this class was generated from the following files: