BattleExperienceEvent::BattleExperienceEvent |
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Creature * |
creature | ) |
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Creature * _creature
Definition: boss_icecrown_gunship_battle.cpp:535
int32 _level
Definition: boss_icecrown_gunship_battle.cpp:536
Reimplemented from BasicEvent.
EventProcessor m_Events
Definition: Unit.h:1948
Creature * _creature
Definition: boss_icecrown_gunship_battle.cpp:535
static uint32 const ExperiencedSpells[5]
Definition: boss_icecrown_gunship_battle.cpp:511
Map * GetMap() const
Definition: Object.h:543
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
int32 _level
Definition: boss_icecrown_gunship_battle.cpp:536
static uint32 const ExperiencedTimes[5]
Definition: boss_icecrown_gunship_battle.cpp:512
Will ignore most target checks (mostly DBC target checks)
Definition: Unit.h:479
bool IsHeroic() const
Definition: Map.cpp:3420
bool IsAlive() const
Definition: Unit.h:1692
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Creature* BattleExperienceEvent::_creature |
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private |
int32 BattleExperienceEvent::_level |
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private |
uint32 const BattleExperienceEvent::ExperiencedTimes = { 100000, 70000, 60000, 90000, 0 } |
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static |
The documentation for this class was generated from the following file: