1219 if (
urand(0, 100) <= 30)
Definition: spell_item.cpp:1180
Definition: spell_item.cpp:1179
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: spell_item.cpp:1181
uint32_t uint32
Definition: Define.h:150
Definition: spell_item.cpp:1183
Unit * GetCaster()
Definition: SpellScript.cpp:394
Definition: spell_item.cpp:1184
Item * GetCastItem()
Definition: SpellScript.cpp:622
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: spell_item.cpp:1182