TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
go_massive_seaforium_charge Class Reference

Public Member Functions

 go_massive_seaforium_charge ()
 
bool OnGossipHello (Player *, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

go_massive_seaforium_charge::go_massive_seaforium_charge ( )
inline
1032 : GameObjectScript("go_massive_seaforium_charge") { }
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592

Member Function Documentation

bool go_massive_seaforium_charge::OnGossipHello ( Player ,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

1035  {
1037  return true;
1038  }
Definition: GameObject.h:871
void SetLootState(LootState s, Unit *unit=NULL)
Definition: GameObject.cpp:2112

+ Here is the call graph for this function:


The documentation for this class was generated from the following file: