#include <GridNotifiers.h>
GridType & i_grid
Definition: GridNotifiers.h:108
uint32 i_timeDiff
Definition: GridNotifiers.h:109
Definition: GridReference.h:25
iterator begin()
Definition: GridRefManager.h:36
uint32 i_timeDiff
Definition: GridNotifiers.h:109
iterator end()
Definition: GridRefManager.h:37
118 { updateObjects<Player>(m); }
119 { updateObjects<Creature>(m); }
120 { updateObjects<GameObject>(m); }
121 { updateObjects<DynamicObject>(m); }
122 { updateObjects<Corpse>(m); }
123 { updateObjects<AreaTrigger>(m); }
uint32 Trinity::GridUpdater::i_timeDiff |
The documentation for this struct was generated from the following file: