TrinityCore
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#include "ByteBuffer.h"
#include <G3D/Vector2.h>
#include <G3D/Vector3.h>
#include <sstream>
#include <array>
Go to the source code of this file.
Classes | |
class | WorldPackets::PacketArrayMaxCapacityException |
class | WorldPackets::Array< T, N > |
class | WorldPackets::CompactArray< T > |
Namespaces | |
WorldPackets | |
Functions | |
ByteBuffer & | operator<< (ByteBuffer &data, G3D::Vector2 const &v) |
ByteBuffer & | operator>> (ByteBuffer &data, G3D::Vector2 &v) |
ByteBuffer & | operator<< (ByteBuffer &data, G3D::Vector3 const &v) |
ByteBuffer & | operator>> (ByteBuffer &data, G3D::Vector3 &v) |
template<typename T > | |
ByteBuffer & | WorldPackets::operator<< (ByteBuffer &data, CompactArray< T > const &v) |
template<typename T > | |
ByteBuffer & | WorldPackets::operator>> (ByteBuffer &data, CompactArray< T > &v) |
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