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go_veil_skith_cage Class Reference

Public Member Functions

 go_veil_skith_cage ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

go_veil_skith_cage::go_veil_skith_cage ( )
inline
1055 : GameObjectScript("go_veil_skith_cage") { }
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592

Member Function Documentation

bool go_veil_skith_cage::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

1058  {
1059  go->UseDoorOrButton();
1060  if (player->GetQuestStatus(QUEST_MISSING_FRIENDS) == QUEST_STATUS_INCOMPLETE)
1061  {
1062  std::list<Creature*> childrenList;
1064  for (std::list<Creature*>::const_iterator itr = childrenList.begin(); itr != childrenList.end(); ++itr)
1065  {
1066  player->KilledMonsterCredit(NPC_CAPTIVE_CHILD, (*itr)->GetGUID());
1067  (*itr)->DespawnOrUnsummon(5000);
1068  (*itr)->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
1069  (*itr)->AI()->Talk(SAY_FREE_0);
1070  (*itr)->GetMotionMaster()->Clear();
1071  }
1072  }
1073  return false;
1074  }
#define INTERACTION_DISTANCE
Definition: Object.h:34
Definition: go_scripts.cpp:1047
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Definition: go_scripts.cpp:1049
Definition: go_scripts.cpp:1048
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=NULL)
Definition: GameObject.cpp:1182
Definition: QuestDef.h:113
float GetPositionX() const
Definition: Position.h:104

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The documentation for this class was generated from the following file: