1062 std::list<Creature*> childrenList;
1064 for (std::list<Creature*>::const_iterator itr = childrenList.begin(); itr != childrenList.end(); ++itr)
1067 (*itr)->DespawnOrUnsummon(5000);
1070 (*itr)->GetMotionMaster()->Clear();
#define INTERACTION_DISTANCE
Definition: Object.h:34
Definition: go_scripts.cpp:1047
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Definition: go_scripts.cpp:1049
Definition: go_scripts.cpp:1048
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=NULL)
Definition: GameObject.cpp:1182
Definition: QuestDef.h:113
float GetPositionX() const
Definition: Position.h:104