#include <SpellPackets.h>
WorldPackets::Spells::AuraUpdate::AuraUpdate |
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inline |
Definition: Opcodes.h:772
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Implements WorldPackets::Packet.
122 for (
auto& aura :
Auras)
127 AuraDataInfo
const& data = *aura.AuraData;
137 if (!data.Points.empty())
140 if (!data.EstimatedPoints.empty())
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
uint16_t uint16
Definition: g3dmath.h:166
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
std::vector< AuraInfo > Auras
Definition: SpellPackets.h:214
bool UpdateAll
Definition: SpellPackets.h:212
void append(T value)
Definition: ByteBuffer.h:143
uint8_t uint8
Definition: g3dmath.h:164
ObjectGuid UnitGUID
Definition: SpellPackets.h:213
uint32_t uint32
Definition: g3dmath.h:168
std::vector<AuraInfo> WorldPackets::Spells::AuraUpdate::Auras |
ObjectGuid WorldPackets::Spells::AuraUpdate::UnitGUID |
bool WorldPackets::Spells::AuraUpdate::UpdateAll = false |
The documentation for this class was generated from the following files: