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npc_beryl_sorcerer::npc_beryl_sorcererAI Struct Reference

Public Member Functions

 npc_beryl_sorcererAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void SpellHit (Unit *pCaster, const SpellInfo *pSpell) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32) override
 
- Public Member Functions inherited from FollowerAI
 FollowerAI (Creature *creature)
 
 ~FollowerAI ()
 
void MovementInform (uint32 motionType, uint32 pointId) override
 
void AttackStart (Unit *) override
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
virtual void UpdateFollowerAI (uint32)
 
void StartFollow (Player *player, uint32 factionForFollower=0, const Quest *quest=NULL)
 
void SetFollowPaused (bool bPaused)
 
void SetFollowComplete (bool bWithEndEvent=false)
 
bool HasFollowState (uint32 uiFollowState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool bEnslaved
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from FollowerAI
PlayerGetLeaderForFollower ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_beryl_sorcerer::npc_beryl_sorcererAI::npc_beryl_sorcererAI ( Creature creature)
inline
1493  : FollowerAI(creature)
1494  {
1495  Initialize();
1496  }
FollowerAI(Creature *creature)
Definition: ScriptedFollowerAI.cpp:38
void Initialize()
Definition: zone_borean_tundra.cpp:1498

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Member Function Documentation

void npc_beryl_sorcerer::npc_beryl_sorcererAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1512  {
1513  if (me->IsValidAttackTarget(who))
1514  AttackStart(who);
1515  }
bool IsValidAttackTarget(Unit const *target) const
Definition: Unit.cpp:10002
Creature *const me
Definition: CreatureAI.h:71
void AttackStart(Unit *) override
Definition: ScriptedFollowerAI.cpp:44

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void npc_beryl_sorcerer::npc_beryl_sorcererAI::Initialize ( void  )
inline
1499  {
1500  bEnslaved = false;
1501  }
bool bEnslaved
Definition: zone_borean_tundra.cpp:1503

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void npc_beryl_sorcerer::npc_beryl_sorcererAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from FollowerAI.

1535  {
1537 
1539  {
1541  me->DisappearAndDie();
1542  }
1543  }
#define INTERACTION_DISTANCE
Definition: Object.h:34
Definition: zone_borean_tundra.cpp:1479
void MoveInLineOfSight(Unit *) override
Definition: ScriptedFollowerAI.cpp:103
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
void SetFollowComplete(bool bWithEndEvent=false)
Definition: ScriptedFollowerAI.cpp:360
uint32 GetEntry() const
Definition: Object.h:107
void DisappearAndDie()
Definition: Creature.cpp:256

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void npc_beryl_sorcerer::npc_beryl_sorcererAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1506  {
1508  Initialize();
1509  }
Definition: Unit.h:1131
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: zone_borean_tundra.cpp:1498
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void npc_beryl_sorcerer::npc_beryl_sorcererAI::SpellHit ( Unit pCaster,
const SpellInfo pSpell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1518  {
1519  if (pSpell->Id == SPELL_ARCANE_CHAINS && pCaster->GetTypeId() == TYPEID_PLAYER && !HealthAbovePct(50) && !bEnslaved)
1520  {
1521  EnterEvadeMode(); //We make sure that the npc is not attacking the player!
1523  StartFollow(pCaster->ToPlayer());
1526 
1527  if (Player* player = pCaster->ToPlayer())
1528  player->KilledMonsterCredit(NPC_CAPTURED_BERLY_SORCERER);
1529 
1530  bEnslaved = true;
1531  }
1532  }
uint32 Id
Definition: SpellInfo.h:329
void StartFollow(Player *player, uint32 factionForFollower=0, const Quest *quest=NULL)
Definition: ScriptedFollowerAI.cpp:293
Definition: zone_borean_tundra.cpp:1481
Definition: Unit.h:1129
void EnterEvadeMode(EvadeReason=EVADE_REASON_OTHER) override
Definition: ScriptedFollowerAI.cpp:179
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
Player * ToPlayer()
Definition: Object.h:191
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Definition: zone_borean_tundra.cpp:1483
bool bEnslaved
Definition: zone_borean_tundra.cpp:1503
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: ObjectGuid.h:33
Definition: zone_borean_tundra.cpp:1478
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void npc_beryl_sorcerer::npc_beryl_sorcererAI::UpdateAI ( uint32  )
inlineoverridevirtual

Reimplemented from FollowerAI.

1546  {
1547  if (!UpdateVictim())
1548  return;
1549 
1551  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49

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Member Data Documentation

bool npc_beryl_sorcerer::npc_beryl_sorcererAI::bEnslaved

The documentation for this struct was generated from the following file: