void spell_impale::spell_impale_SpellScript::HandleDamageCalc |
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SpellEffIndex |
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bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_anubarak_trial.cpp:93
void SetHitDamage(int32 damage)
Definition: SpellScript.cpp:517
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
void spell_impale::spell_impale_SpellScript::Register |
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Implements _SpellScript.
void HandleDamageCalc(SpellEffIndex)
Definition: boss_anubarak_trial.cpp:837
Definition: SharedDefines.h:28
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:297
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:295
Definition: SharedDefines.h:1012
The documentation for this class was generated from the following file: