Definition: SharedDefines.h:28
AuraEffect * GetEffect(uint8 effIndex) const
Definition: SpellScript.cpp:1141
bool roll_chance_i(int chance)
Definition: Random.h:53
void PreventDefaultAction()
Definition: SpellScript.cpp:971
arena_t NULL
Definition: jemalloc_internal.h:624
Unit * GetTarget() const
Definition: SpellScript.cpp:1151
Definition: spell_hunter.cpp:43
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void spell_hun_tnt::spell_hun_tnt_AuraScript::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
Definition: SharedDefines.h:28
void HandleEffectProc(AuraEffect const *aurEff, ProcEventInfo &)
Definition: spell_hunter.cpp:994
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:767
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:792
bool CheckProc(ProcEventInfo &)
Definition: spell_hunter.cpp:989
Definition: SpellAuraDefines.h:64
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:787
#define AuraCheckProcFn(F)
Definition: SpellScript.h:768
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inlineoverrideprivatevirtual |
Reimplemented from _SpellScript.
Definition: spell_hunter.cpp:43
#define sSpellMgr
Definition: SpellMgr.h:756
The documentation for this class was generated from the following file: