#include <GridNotifiers.h>
Trinity::NearestPlayerInObjectRangeCheck::NearestPlayerInObjectRangeCheck |
( |
WorldObject const * |
obj, |
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float |
range |
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) |
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inline |
WorldObject const * i_obj
Definition: GridNotifiers.h:1227
float i_range
Definition: GridNotifiers.h:1228
bool Trinity::NearestPlayerInObjectRangeCheck::operator() |
( |
Player * |
u | ) |
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inline |
WorldObject const * i_obj
Definition: GridNotifiers.h:1227
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
float i_range
Definition: GridNotifiers.h:1228
float Trinity::NearestPlayerInObjectRangeCheck::i_range |
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private |
The documentation for this class was generated from the following file: