#include <EquipmentSetPackets.h>
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std::vector
< EquipmentSetInfo::EquipmentSetData
const * > | SetData |
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WorldPackets::EquipmentSet::LoadEquipmentSet::LoadEquipmentSet |
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inline |
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1190
Implements WorldPackets::Packet.
32 for (EquipmentSetInfo::EquipmentSetData
const* equipSet :
SetData)
38 for (
ObjectGuid const& guid : equipSet->Pieces)
void FlushBits()
Definition: ByteBuffer.h:150
uint64_t uint64
Definition: g3dmath.h:170
WorldPacket _worldPacket
Definition: Packet.h:43
SetData
Definition: boss_nethekurse.cpp:62
void WriteString(std::string const &str)
Definition: ByteBuffer.h:540
Definition: ObjectGuid.h:189
uint32_t uint32
Definition: g3dmath.h:168
void WriteBits(T value, int32 bits)
Definition: ByteBuffer.h:198
std::vector<EquipmentSetInfo::EquipmentSetData const*> WorldPackets::EquipmentSet::LoadEquipmentSet::SetData |
The documentation for this class was generated from the following files: