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TrinityCore
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This is the complete list of members for NullGameObjectAI, including all inherited members.
| Destroyed(Player *, uint32) | GameObjectAI | inlinevirtual |
| DoAction(int32) | GameObjectAI | inlinevirtual |
| EventInform(uint32) | GameObjectAI | inlinevirtual |
| GameObjectAI(GameObject *g) | GameObjectAI | inlineexplicit |
| GetData(uint32) const | GameObjectAI | inlinevirtual |
| GetData64(uint32) const | GameObjectAI | inlinevirtual |
| GetDialogStatus(Player *) | GameObjectAI | inlinevirtual |
| GetGUID(int32) const | GameObjectAI | inlinevirtual |
| go | GameObjectAI | protected |
| GossipHello(Player *) | GameObjectAI | inlinevirtual |
| GossipSelect(Player *, uint32, uint32) | GameObjectAI | inlinevirtual |
| GossipSelectCode(Player *, uint32, uint32, char const *) | GameObjectAI | inlinevirtual |
| InitializeAI() | GameObjectAI | inlinevirtual |
| NullGameObjectAI(GameObject *g) | NullGameObjectAI | explicit |
| OnGameEvent(bool, uint16) | GameObjectAI | inlinevirtual |
| OnStateChanged(uint32, Unit *) | GameObjectAI | inlinevirtual |
| Permissible(GameObject const *) | NullGameObjectAI | inlinestatic |
| QuestAccept(Player *, Quest const *) | GameObjectAI | inlinevirtual |
| QuestReward(Player *, Quest const *, uint32) | GameObjectAI | inlinevirtual |
| Reset() | GameObjectAI | inlinevirtual |
| SetData(uint32, uint32) | GameObjectAI | inlinevirtual |
| SetData64(uint32, uint64) | GameObjectAI | inlinevirtual |
| SetGUID(uint64, int32) | GameObjectAI | inlinevirtual |
| UpdateAI(uint32) override | NullGameObjectAI | inlinevirtual |
| ~GameObjectAI() | GameObjectAI | inlinevirtual |
1.8.8