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NullGameObjectAI Class Reference

#include <GameObjectAI.h>

Public Member Functions

 NullGameObjectAI (GameObject *g)
 
void UpdateAI (uint32) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *g)
 
virtual ~GameObjectAI ()
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (uint64, int32)
 
virtual uint64 GetGUID (int32) const
 
virtual bool GossipHello (Player *)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 

Static Public Member Functions

static int Permissible (GameObject const *)
 
- Static Public Member Functions inherited from GameObjectAI
static int Permissible (GameObject const *go)
 

Additional Inherited Members

- Protected Attributes inherited from GameObjectAI
GameObject *const go
 

Constructor & Destructor Documentation

NullGameObjectAI::NullGameObjectAI ( GameObject g)
explicit
29 : GameObjectAI(g) { }
GameObjectAI(GameObject *g)
Definition: GameObjectAI.h:34

Member Function Documentation

static int NullGameObjectAI::Permissible ( GameObject const )
inlinestatic
73 { return PERMIT_BASE_IDLE; }
Definition: CreatureAI.h:208
void NullGameObjectAI::UpdateAI ( uint32  )
inlineoverridevirtual

Reimplemented from GameObjectAI.

71 { }

The documentation for this class was generated from the following files: