#include <GameObjectAI.h>
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| | NullGameObjectAI (GameObject *g) |
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| void | UpdateAI (uint32) override |
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| | GameObjectAI (GameObject *g) |
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| virtual | ~GameObjectAI () |
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| virtual void | InitializeAI () |
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| virtual void | Reset () |
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| virtual void | DoAction (int32) |
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| virtual void | SetGUID (uint64, int32) |
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| virtual uint64 | GetGUID (int32) const |
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| virtual bool | GossipHello (Player *) |
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| virtual bool | GossipSelect (Player *, uint32, uint32) |
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| virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
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| virtual bool | QuestAccept (Player *, Quest const *) |
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| virtual bool | QuestReward (Player *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *) |
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| virtual void | Destroyed (Player *, uint32) |
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| virtual uint32 | GetData (uint32) const |
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| virtual void | SetData64 (uint32, uint64) |
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| virtual uint64 | GetData64 (uint32) const |
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| virtual void | SetData (uint32, uint32) |
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| virtual void | OnGameEvent (bool, uint16) |
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| virtual void | OnStateChanged (uint32, Unit *) |
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| virtual void | EventInform (uint32) |
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| NullGameObjectAI::NullGameObjectAI |
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GameObject * |
g | ) |
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explicit |
GameObjectAI(GameObject *g)
Definition: GameObjectAI.h:34
Definition: CreatureAI.h:208
| void NullGameObjectAI::UpdateAI |
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uint32 |
| ) |
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inlineoverridevirtual |
The documentation for this class was generated from the following files: