void spell_the_lich_king_ice_burst_target_search::spell_the_lich_king_ice_burst_target_search_SpellScript::CheckTargetCount |
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std::list< WorldObject * > & |
unitList | ) |
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2314 if (unitList.empty())
bool AttackStop()
Definition: Unit.cpp:7337
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: ObjectGuid.h:32
Definition: boss_the_lich_king.cpp:102
Unit * GetCaster()
Definition: SpellScript.cpp:394
Creature * ToCreature()
Definition: Object.h:194
void SetReactState(ReactStates st)
Definition: Creature.h:502
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void spell_the_lich_king_ice_burst_target_search::spell_the_lich_king_ice_burst_target_search_SpellScript::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition: SpellScript.h:310
Definition: SharedDefines.h:28
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition: SpellScript.h:311
Definition: SharedDefines.h:1885
void CheckTargetCount(std::list< WorldObject * > &unitList)
Definition: boss_the_lich_king.cpp:2312
bool spell_the_lich_king_ice_burst_target_search::spell_the_lich_king_ice_burst_target_search_SpellScript::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
Reimplemented from _SpellScript.
Definition: boss_the_lich_king.cpp:102
#define sSpellMgr
Definition: SpellMgr.h:756
The documentation for this class was generated from the following file: