void spell_toc_bloodlust::spell_toc_bloodlust_SpellScript::ApplyDebuff |
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Definition: boss_faction_champions.cpp:66
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
void spell_toc_bloodlust::spell_toc_bloodlust_SpellScript::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
Definition: SharedDefines.h:1899
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition: SpellScript.h:310
Definition: SharedDefines.h:29
Definition: SharedDefines.h:28
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition: SpellScript.h:311
#define SpellHitFn(F)
Definition: SpellScript.h:306
void ApplyDebuff()
Definition: boss_faction_champions.cpp:2339
void RemoveInvalidTargets(std::list< WorldObject * > &targets)
Definition: boss_faction_champions.cpp:2334
HookList< HitHandler > AfterHit
Definition: SpellScript.h:304
void spell_toc_bloodlust::spell_toc_bloodlust_SpellScript::RemoveInvalidTargets |
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Definition: GridNotifiers.h:1376
Definition: boss_faction_champions.cpp:66
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Reimplemented from _SpellScript.
Definition: boss_faction_champions.cpp:66
#define sSpellMgr
Definition: SpellMgr.h:756
The documentation for this class was generated from the following file: