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npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI Struct Reference

Public Member Functions

 npc_taskmaster_fizzuleAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DoFriend ()
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void ReceiveEmote (Player *, uint32 emote) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 factionNorm
 
bool IsFriend
 
uint32 ResetTimer
 
uint8 FlareCount
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::npc_taskmaster_fizzuleAI ( Creature *  creature)
inline
196  : ScriptedAI(creature)
197  {
198  Initialize();
199  factionNorm = creature->getFaction();
200  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
uint32 getFaction() const
Definition: Unit.h:1466
void Initialize()
Definition: zone_the_barrens.cpp:202
uint32 factionNorm
Definition: zone_the_barrens.cpp:209

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Member Function Documentation

void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend ( )
inline
221  {
222  me->RemoveAllAuras();
223  me->DeleteThreatList();
224  me->CombatStop(true);
225 
226  me->StopMoving();
228 
231  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
void MoveIdle()
Definition: MotionMaster.cpp:185
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: SharedDefines.h:2460
Definition: zone_the_barrens.cpp:179
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void DeleteThreatList()
Definition: Unit.cpp:10700
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743

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void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

244 { }
void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::Initialize ( void  )
inline
203  {
204  IsFriend = false;
205  ResetTimer = 120000;
206  FlareCount = 0;
207  }
bool IsFriend
Definition: zone_the_barrens.cpp:210
uint32 ResetTimer
Definition: zone_the_barrens.cpp:211
uint8 FlareCount
Definition: zone_the_barrens.cpp:212

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void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::ReceiveEmote ( Player *  ,
uint32  emote 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

264  {
265  if (emote == TEXT_EMOTE_SALUTE)
266  {
267  if (FlareCount >= 2)
268  {
269  if (me->getFaction() == FACTION_FRIENDLY_F)
270  return;
271 
272  DoFriend();
273  }
274  }
275  }
uint32 getFaction() const
Definition: Unit.h:1466
Definition: zone_the_barrens.cpp:179
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:2230
uint8 FlareCount
Definition: zone_the_barrens.cpp:212
void DoFriend()
Definition: zone_the_barrens.cpp:220

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void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

215  {
216  Initialize();
218  }
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: zone_the_barrens.cpp:202
uint32 factionNorm
Definition: zone_the_barrens.cpp:209

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void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::SpellHit ( Unit *  ,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

234  {
235  if (spell->Id == SPELL_FLARE || spell->Id == SPELL_FOLLY)
236  {
237  ++FlareCount;
238 
239  if (FlareCount >= 2)
240  IsFriend = true;
241  }
242  }
uint32 Id
Definition: SpellInfo.h:329
bool IsFriend
Definition: zone_the_barrens.cpp:210
Definition: zone_the_barrens.cpp:180
uint8 FlareCount
Definition: zone_the_barrens.cpp:212
Definition: zone_the_barrens.cpp:181
void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

247  {
248  if (IsFriend)
249  {
250  if (ResetTimer <= diff)
251  {
252  EnterEvadeMode();
253  return;
254  } else ResetTimer -= diff;
255  }
256 
257  if (!UpdateVictim())
258  return;
259 
261  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool IsFriend
Definition: zone_the_barrens.cpp:210
uint32 ResetTimer
Definition: zone_the_barrens.cpp:211
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49

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Member Data Documentation

uint32 npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::factionNorm
uint8 npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::FlareCount
bool npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::IsFriend
uint32 npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::ResetTimer

The documentation for this struct was generated from the following file: