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npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI Struct Reference

Public Member Functions

 npc_taskmaster_fizzuleAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DoFriend ()
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void ReceiveEmote (Player *, uint32 emote) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 factionNorm
 
bool IsFriend
 
uint32 ResetTimer
 
uint8 FlareCount
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::npc_taskmaster_fizzuleAI ( Creature creature)
inline
196  : ScriptedAI(creature)
197  {
198  Initialize();
199  factionNorm = creature->getFaction();
200  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
uint32 getFaction() const
Definition: Unit.h:1466
void Initialize()
Definition: zone_the_barrens.cpp:202
uint32 factionNorm
Definition: zone_the_barrens.cpp:209

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Member Function Documentation

void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend ( )
inline
221  {
222  me->RemoveAllAuras();
223  me->DeleteThreatList();
224  me->CombatStop(true);
225 
226  me->StopMoving();
228 
231  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
void MoveIdle()
Definition: MotionMaster.cpp:185
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: SharedDefines.h:2460
Definition: zone_the_barrens.cpp:179
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void DeleteThreatList()
Definition: Unit.cpp:10700
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743

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void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

244 { }
void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::Initialize ( void  )
inline
203  {
204  IsFriend = false;
205  ResetTimer = 120000;
206  FlareCount = 0;
207  }
bool IsFriend
Definition: zone_the_barrens.cpp:210
uint32 ResetTimer
Definition: zone_the_barrens.cpp:211
uint8 FlareCount
Definition: zone_the_barrens.cpp:212

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void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::ReceiveEmote ( Player ,
uint32  emote 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

264  {
265  if (emote == TEXT_EMOTE_SALUTE)
266  {
267  if (FlareCount >= 2)
268  {
269  if (me->getFaction() == FACTION_FRIENDLY_F)
270  return;
271 
272  DoFriend();
273  }
274  }
275  }
uint32 getFaction() const
Definition: Unit.h:1466
Definition: zone_the_barrens.cpp:179
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:2230
uint8 FlareCount
Definition: zone_the_barrens.cpp:212
void DoFriend()
Definition: zone_the_barrens.cpp:220

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void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

215  {
216  Initialize();
218  }
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: zone_the_barrens.cpp:202
uint32 factionNorm
Definition: zone_the_barrens.cpp:209

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void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::SpellHit ( Unit ,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

234  {
235  if (spell->Id == SPELL_FLARE || spell->Id == SPELL_FOLLY)
236  {
237  ++FlareCount;
238 
239  if (FlareCount >= 2)
240  IsFriend = true;
241  }
242  }
uint32 Id
Definition: SpellInfo.h:329
bool IsFriend
Definition: zone_the_barrens.cpp:210
Definition: zone_the_barrens.cpp:180
uint8 FlareCount
Definition: zone_the_barrens.cpp:212
Definition: zone_the_barrens.cpp:181
void npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

247  {
248  if (IsFriend)
249  {
250  if (ResetTimer <= diff)
251  {
252  EnterEvadeMode();
253  return;
254  } else ResetTimer -= diff;
255  }
256 
257  if (!UpdateVictim())
258  return;
259 
261  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool IsFriend
Definition: zone_the_barrens.cpp:210
uint32 ResetTimer
Definition: zone_the_barrens.cpp:211
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49

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Member Data Documentation

uint32 npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::factionNorm
uint8 npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::FlareCount
bool npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::IsFriend
uint32 npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::ResetTimer

The documentation for this struct was generated from the following file: