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npc_hellfire_channeler::npc_hellfire_channelerAI Struct Reference

Public Member Functions

 npc_hellfire_channelerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustReachedHome () override
 
void JustSummoned (Creature *summon) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 ShadowBoltVolley_Timer
 
uint32 DarkMending_Timer
 
uint32 Fear_Timer
 
uint32 Infernal_Timer
 
uint32 Check_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_hellfire_channeler::npc_hellfire_channelerAI::npc_hellfire_channelerAI ( Creature creature)
inline
481  : ScriptedAI(creature)
482  {
483  Initialize();
484  instance = creature->GetInstanceScript();
485  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_magtheridon.cpp:497
void Initialize()
Definition: boss_magtheridon.cpp:487

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Member Function Documentation

void npc_hellfire_channeler::npc_hellfire_channelerAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

532  {
533  if (damage >= me->GetHealth())
534  DoCast(me, SPELL_SOUL_TRANSFER, true);
535  }
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_magtheridon.cpp:81
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 GetHealth() const
Definition: Unit.h:1426

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void npc_hellfire_channeler::npc_hellfire_channelerAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

512  {
514 
515  me->InterruptNonMeleeSpells(false);
516  DoZoneInCombat();
517  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_magtheridon.cpp:497
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: magtheridons_lair.h:28
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916

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void npc_hellfire_channeler::npc_hellfire_channelerAI::Initialize ( void  )
inline
488  {
489  ShadowBoltVolley_Timer = urand(8000, 10000);
490  DarkMending_Timer = 10000;
491  Fear_Timer = urand(15000, 20000);
492  Infernal_Timer = urand(10000, 50000);
493 
494  Check_Timer = 5000;
495  }
uint32 Check_Timer
Definition: boss_magtheridon.cpp:504
uint32 ShadowBoltVolley_Timer
Definition: boss_magtheridon.cpp:499
uint32 Infernal_Timer
Definition: boss_magtheridon.cpp:502
uint32 DarkMending_Timer
Definition: boss_magtheridon.cpp:500
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 Fear_Timer
Definition: boss_magtheridon.cpp:501

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void npc_hellfire_channeler::npc_hellfire_channelerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

538  {
540  }
Definition: inflate.h:49
InstanceScript * instance
Definition: boss_magtheridon.cpp:497
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: magtheridons_lair.h:28

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void npc_hellfire_channeler::npc_hellfire_channelerAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

520  {
522 
523  DoCast(me, SPELL_SHADOW_GRASP_C, false);
524  }
Definition: boss_magtheridon.cpp:76
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_magtheridon.cpp:497
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: magtheridons_lair.h:28

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void npc_hellfire_channeler::npc_hellfire_channelerAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

527  {
528  summon->AI()->AttackStart(me->GetVictim());
529  }
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
CreatureAI * AI() const
Definition: Creature.h:525
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void npc_hellfire_channeler::npc_hellfire_channelerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

507  {
508  Initialize();
509  }
void Initialize()
Definition: boss_magtheridon.cpp:487

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void npc_hellfire_channeler::npc_hellfire_channelerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

543  {
544  if (!UpdateVictim())
545  return;
546 
547  if (ShadowBoltVolley_Timer <= diff)
548  {
550  ShadowBoltVolley_Timer = urand(10000, 20000);
551  }
552  else
553  ShadowBoltVolley_Timer -= diff;
554 
555  if (DarkMending_Timer <= diff)
556  {
557  if (HealthBelowPct(50))
559  DarkMending_Timer = 10000 + (rand32() % 10000);
560  }
561  else
562  DarkMending_Timer -= diff;
563 
564  if (Fear_Timer <= diff)
565  {
566  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
567  DoCast(target, SPELL_FEAR);
568  Fear_Timer = urand(25000, 40000);
569  }
570  else
571  Fear_Timer -= diff;
572 
573  if (Infernal_Timer <= diff)
574  {
575  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
576  DoCast(target, SPELL_BURNING_ABYSSAL, true);
577  Infernal_Timer = urand(30000, 40000);
578  }
579  else
580  Infernal_Timer -= diff;
581 
583  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
uint32 ShadowBoltVolley_Timer
Definition: boss_magtheridon.cpp:499
uint32 Infernal_Timer
Definition: boss_magtheridon.cpp:502
Creature *const me
Definition: CreatureAI.h:71
uint32 DarkMending_Timer
Definition: boss_magtheridon.cpp:500
Definition: UnitAI.h:35
Definition: boss_magtheridon.cpp:78
Definition: boss_magtheridon.cpp:77
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32 Fear_Timer
Definition: boss_magtheridon.cpp:501
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_magtheridon.cpp:80
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_magtheridon.cpp:79
Definition: Unit.h:1305

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Member Data Documentation

uint32 npc_hellfire_channeler::npc_hellfire_channelerAI::Check_Timer
uint32 npc_hellfire_channeler::npc_hellfire_channelerAI::DarkMending_Timer
uint32 npc_hellfire_channeler::npc_hellfire_channelerAI::Fear_Timer
uint32 npc_hellfire_channeler::npc_hellfire_channelerAI::Infernal_Timer
InstanceScript* npc_hellfire_channeler::npc_hellfire_channelerAI::instance
uint32 npc_hellfire_channeler::npc_hellfire_channelerAI::ShadowBoltVolley_Timer

The documentation for this struct was generated from the following file: