#include <Spell.h>
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| WorldObjectSpellAreaTargetCheck (float range, Position const *position, Unit *caster, Unit *referer, SpellInfo const *spellInfo, SpellTargetCheckTypes selectionType, ConditionContainer *condList) |
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bool | operator() (WorldObject *target) |
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| WorldObjectSpellTargetCheck (Unit *caster, Unit *referer, SpellInfo const *spellInfo, SpellTargetCheckTypes selectionType, ConditionContainer *condList) |
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| ~WorldObjectSpellTargetCheck () |
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bool | operator() (WorldObject *target) |
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float _range
Definition: Spell.h:881
Position const * _position
Definition: Spell.h:882
WorldObjectSpellTargetCheck(Unit *caster, Unit *referer, SpellInfo const *spellInfo, SpellTargetCheckTypes selectionType, ConditionContainer *condList)
Definition: Spell.cpp:7423
bool Trinity::WorldObjectSpellAreaTargetCheck::operator() |
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WorldObject * |
target | ) |
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float _range
Definition: Spell.h:881
Position const * _position
Definition: Spell.h:882
bool operator()(WorldObject *target)
Definition: Spell.cpp:7438
GameObject * ToGameObject()
Definition: Object.h:200
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
bool IsInRange(float x, float y, float z, float radius) const
Definition: GameObject.cpp:1887
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition: Object.cpp:1638
float GetPositionX() const
Definition: Position.h:104
Position const* Trinity::WorldObjectSpellAreaTargetCheck::_position |
float Trinity::WorldObjectSpellAreaTargetCheck::_range |
The documentation for this struct was generated from the following files: