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NetworkDevice.cpp File Reference
#include "G3D/platform.h"
#include "G3D/TextOutput.h"
#include "G3D/NetworkDevice.h"
#include "G3D/NetAddress.h"
#include "G3D/BinaryInput.h"
#include "G3D/BinaryOutput.h"
#include "G3D/Log.h"
#include "G3D/G3DGameUnits.h"
#include "G3D/stringutils.h"
#include "G3D/debug.h"
#include "G3D/networkHelpers.h"
+ Include dependency graph for NetworkDevice.cpp:

Classes

class  G3D::Dummy
 

Namespaces

 G3D
 

Functions

std::ostream & G3D::operator<< (std::ostream &os, const NetAddress &)
 
static void G3D::logSocketInfo (const SOCKET &sock)
 
static int G3D::selectOneReadSocket (const SOCKET &sock)
 
static bool G3D::readWaiting (const SOCKET &sock)
 
static int G3D::selectOneWriteSocket (const SOCKET &sock)
 
const char * G3D::errnoToString ()
 
static void G3D::increaseBufferSize (SOCKET sock)
 

Detailed Description

Morgan McGuire, morga.[email protected][email protected].[email protected].brow.[email protected]n.ed.[email protected]u 2002-11-22 2006-02-24