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go_strange_pool Class Reference

Public Member Functions

 go_strange_pool ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

go_strange_pool::go_strange_pool ( )
inline
433 : GameObjectScript("go_strange_pool") { }
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592

Member Function Documentation

bool go_strange_pool::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

436  {
437  // 25%
438  if (InstanceScript* instanceScript = go->GetInstanceScript())
439  if (!urand(0, 3))
440  {
441  if (instanceScript->GetData(DATA_STRANGE_POOL) == NOT_STARTED)
442  {
443  go->CastSpell(player, 54587);
444  instanceScript->SetData(DATA_STRANGE_POOL, IN_PROGRESS);
445  }
446  return true;
447  }
448 
449  return false;
450  }
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Definition: serpent_shrine.h:55
Definition: InstanceScript.h:59
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: InstanceScript.h:58
void CastSpell(Unit *target, uint32 spell, bool triggered=true)
Definition: GameObject.cpp:1833
Definition: InstanceScript.h:141

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The documentation for this class was generated from the following file: