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npc_dancing_flames::npc_dancing_flamesAI Struct Reference

Public Member Functions

 npc_dancing_flamesAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void EnterCombat (Unit *) override
 
void ReceiveEmote (Player *player, uint32 emote) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool Active
 
uint32 CanIteract
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_dancing_flames::npc_dancing_flamesAI::npc_dancing_flamesAI ( Creature *  creature)
inline
438  : ScriptedAI(creature)
439  {
440  Initialize();
441  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: npcs_special.cpp:443

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Member Function Documentation

void npc_dancing_flames::npc_dancing_flamesAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

479 { }
void npc_dancing_flames::npc_dancing_flamesAI::Initialize ( void  )
inline
444  {
445  Active = true;
446  CanIteract = 3500;
447  }
bool Active
Definition: npcs_special.cpp:449
uint32 CanIteract
Definition: npcs_special.cpp:450

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void npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote ( Player *  player,
uint32  emote 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

482  {
483  if (me->IsWithinLOS(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()) && me->IsWithinDistInMap(player, 30.0f))
484  {
485  me->SetInFront(player);
486  Active = false;
487 
488  switch (emote)
489  {
490  case TEXT_EMOTE_KISS:
492  break;
493  case TEXT_EMOTE_WAVE:
495  break;
496  case TEXT_EMOTE_BOW:
498  break;
499  case TEXT_EMOTE_JOKE:
501  break;
502  case TEXT_EMOTE_DANCE:
503  if (!player->HasAura(SPELL_SEDUCTION))
504  DoCast(player, SPELL_SEDUCTION, true);
505  break;
506  }
507  }
508  }
Definition: SharedDefines.h:2414
Definition: SharedDefines.h:2186
bool Active
Definition: npcs_special.cpp:449
Definition: SharedDefines.h:2169
bool IsWithinLOS(float x, float y, float z) const
Definition: Object.cpp:1668
Definition: SharedDefines.h:2253
Definition: SharedDefines.h:2421
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:2210
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: SharedDefines.h:2434
Definition: SharedDefines.h:2318
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: SharedDefines.h:2415
void SetInFront(WorldObject const *target)
Definition: Unit.cpp:15771
Definition: npcs_special.cpp:427

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void npc_dancing_flames::npc_dancing_flamesAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

453  {
454  Initialize();
455  DoCast(me, SPELL_BRAZIER, true);
456  DoCast(me, SPELL_FIERY_AURA, false);
457  float x, y, z;
458  me->GetPosition(x, y, z);
459  me->Relocate(x, y, z + 0.94f);
460  me->SetDisableGravity(true);
462  }
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: SharedDefines.h:2467
Definition: npcs_special.cpp:428
Creature *const me
Definition: CreatureAI.h:71
void Relocate(float x, float y)
Definition: Position.h:67
void Initialize()
Definition: npcs_special.cpp:443
G3D::int16 z
Definition: Vector3int16.h:46
void GetPosition(float &x, float &y) const
Definition: Position.h:109
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
G3D::int16 x
Definition: Vector2int16.h:37
Definition: npcs_special.cpp:426

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void npc_dancing_flames::npc_dancing_flamesAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

465  {
466  if (!Active)
467  {
468  if (CanIteract <= diff)
469  {
470  Active = true;
471  CanIteract = 3500;
473  }
474  else
475  CanIteract -= diff;
476  }
477  }
bool Active
Definition: npcs_special.cpp:449
uint32 CanIteract
Definition: npcs_special.cpp:450
Definition: SharedDefines.h:2467
Creature *const me
Definition: CreatureAI.h:71
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444

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Member Data Documentation

bool npc_dancing_flames::npc_dancing_flamesAI::Active
uint32 npc_dancing_flames::npc_dancing_flamesAI::CanIteract

The documentation for this struct was generated from the following file: