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npc_dancing_flames::npc_dancing_flamesAI Struct Reference

Public Member Functions

 npc_dancing_flamesAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void EnterCombat (Unit *) override
 
void ReceiveEmote (Player *player, uint32 emote) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool Active
 
uint32 CanIteract
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_dancing_flames::npc_dancing_flamesAI::npc_dancing_flamesAI ( Creature creature)
inline
438  : ScriptedAI(creature)
439  {
440  Initialize();
441  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: npcs_special.cpp:443

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Member Function Documentation

void npc_dancing_flames::npc_dancing_flamesAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

479 { }
void npc_dancing_flames::npc_dancing_flamesAI::Initialize ( void  )
inline
444  {
445  Active = true;
446  CanIteract = 3500;
447  }
bool Active
Definition: npcs_special.cpp:449
uint32 CanIteract
Definition: npcs_special.cpp:450

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void npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote ( Player player,
uint32  emote 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

482  {
483  if (me->IsWithinLOS(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()) && me->IsWithinDistInMap(player, 30.0f))
484  {
485  me->SetInFront(player);
486  Active = false;
487 
488  switch (emote)
489  {
490  case TEXT_EMOTE_KISS:
492  break;
493  case TEXT_EMOTE_WAVE:
495  break;
496  case TEXT_EMOTE_BOW:
498  break;
499  case TEXT_EMOTE_JOKE:
501  break;
502  case TEXT_EMOTE_DANCE:
503  if (!player->HasAura(SPELL_SEDUCTION))
504  DoCast(player, SPELL_SEDUCTION, true);
505  break;
506  }
507  }
508  }
Definition: SharedDefines.h:2414
Definition: SharedDefines.h:2186
bool Active
Definition: npcs_special.cpp:449
Definition: SharedDefines.h:2169
bool IsWithinLOS(float x, float y, float z) const
Definition: Object.cpp:1668
Definition: SharedDefines.h:2253
Definition: SharedDefines.h:2421
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:2210
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: SharedDefines.h:2434
Definition: SharedDefines.h:2318
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: SharedDefines.h:2415
void SetInFront(WorldObject const *target)
Definition: Unit.cpp:15771
Definition: npcs_special.cpp:427

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void npc_dancing_flames::npc_dancing_flamesAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

453  {
454  Initialize();
455  DoCast(me, SPELL_BRAZIER, true);
456  DoCast(me, SPELL_FIERY_AURA, false);
457  float x, y, z;
458  me->GetPosition(x, y, z);
459  me->Relocate(x, y, z + 0.94f);
460  me->SetDisableGravity(true);
462  }
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: SharedDefines.h:2467
Definition: npcs_special.cpp:428
Creature *const me
Definition: CreatureAI.h:71
void Relocate(float x, float y)
Definition: Position.h:67
void Initialize()
Definition: npcs_special.cpp:443
G3D::int16 z
Definition: Vector3int16.h:46
void GetPosition(float &x, float &y) const
Definition: Position.h:109
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
G3D::int16 x
Definition: Vector2int16.h:37
Definition: npcs_special.cpp:426

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void npc_dancing_flames::npc_dancing_flamesAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

465  {
466  if (!Active)
467  {
468  if (CanIteract <= diff)
469  {
470  Active = true;
471  CanIteract = 3500;
473  }
474  else
475  CanIteract -= diff;
476  }
477  }
bool Active
Definition: npcs_special.cpp:449
uint32 CanIteract
Definition: npcs_special.cpp:450
Definition: SharedDefines.h:2467
Creature *const me
Definition: CreatureAI.h:71
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444

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Member Data Documentation

bool npc_dancing_flames::npc_dancing_flamesAI::Active
uint32 npc_dancing_flames::npc_dancing_flamesAI::CanIteract

The documentation for this struct was generated from the following file: