void spell_loken_pulsing_shockwave::spell_loken_pulsing_shockwave_SpellScript::CalculateDamage |
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SpellEffIndex |
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double distance(double x, double y)
Definition: g3dmath.h:731
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1612
void SetHitDamage(int32 damage)
Definition: SpellScript.cpp:517
Unit * GetCaster()
Definition: SpellScript.cpp:394
int32 GetHitDamage()
Definition: SpellScript.cpp:507
int32_t int32
Definition: g3dmath.h:167
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
void spell_loken_pulsing_shockwave::spell_loken_pulsing_shockwave_SpellScript::Register |
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Implements _SpellScript.
Definition: SharedDefines.h:28
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:297
void CalculateDamage(SpellEffIndex)
Definition: boss_loken.cpp:221
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:295
Definition: SharedDefines.h:1012
The documentation for this class was generated from the following file: