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npc_freed_protodrake::npc_freed_protodrakeAI Struct Reference

Public Member Functions

 npc_freed_protodrakeAI (Creature *creature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from VehicleAI
static int Permissible (Creature const *)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_freed_protodrake::npc_freed_protodrakeAI::npc_freed_protodrakeAI ( Creature creature)
inline
262 : VehicleAI(creature) { }
VehicleAI(Creature *creature)
Definition: CombatAI.cpp:262

Member Function Documentation

void npc_freed_protodrake::npc_freed_protodrakeAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

272  {
273  if (type != WAYPOINT_MOTION_TYPE)
274  return;
275 
276  if (id == 15)
277  // drake reached village
279  }
Definition: zone_storm_peaks.cpp:252
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: zone_storm_peaks.cpp:264
Definition: MotionMaster.h:39

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void npc_freed_protodrake::npc_freed_protodrakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

267  {
269  }
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: zone_storm_peaks.cpp:251
EventMap events
Definition: zone_storm_peaks.cpp:264

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void npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from VehicleAI.

282  {
283  events.Update(diff);
284 
285  switch (events.ExecuteEvent())
286  {
287  case EVENT_CHECK_AREA:
289  {
290  if (Vehicle* vehicle = me->GetVehicleKit())
291  if (Unit* passenger = vehicle->GetPassenger(0))
292  {
293  Talk(TEXT_EMOTE, passenger);
294  me->GetMotionMaster()->MovePath(NPC_DRAKE, false);
295  }
296  }
297  else
299  break;
300  case EVENT_REACHED_HOME:
301  if (Vehicle* vehicle = me->GetVehicleKit())
302  if (Unit* player = vehicle->GetPassenger(0))
303  if (player->GetTypeId() == TYPEID_PLAYER)
304  {
305  // for each prisoner on drake, give credit
306  for (uint8 i = 1; i < 4; ++i)
307  if (Unit* prisoner = me->GetVehicleKit()->GetPassenger(i))
308  {
309  if (prisoner->GetTypeId() != TYPEID_UNIT)
310  return;
311  prisoner->CastSpell(player, SPELL_KILL_CREDIT_PRISONER, true);
312  prisoner->CastSpell(prisoner, SPELL_SUMMON_LIBERATED, true);
313  prisoner->ExitVehicle();
314  }
316  player->ExitVehicle();
317  }
318  break;
319  }
320  }
Definition: zone_storm_peaks.cpp:245
Definition: Vehicle.h:32
Definition: zone_storm_peaks.cpp:249
Definition: zone_storm_peaks.cpp:248
Definition: zone_storm_peaks.cpp:252
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: zone_storm_peaks.cpp:241
Definition: ObjectGuid.h:32
Definition: zone_storm_peaks.cpp:243
Creature *const me
Definition: CreatureAI.h:71
Unit * GetPassenger(int8 seatId) const
Gets a passenger on specified seat.
Definition: Vehicle.cpp:287
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 GetAreaId() const
Definition: Object.cpp:1530
Definition: zone_storm_peaks.cpp:247
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: zone_storm_peaks.cpp:251
EventMap events
Definition: zone_storm_peaks.cpp:264
Definition: ObjectGuid.h:33
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:618
uint8_t uint8
Definition: Define.h:152
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

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Member Data Documentation

EventMap npc_freed_protodrake::npc_freed_protodrakeAI::events

The documentation for this struct was generated from the following file: