GameObjectModelOwnerImpl::GameObjectModelOwnerImpl |
( |
GameObject const * |
owner | ) |
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inlineexplicit |
GameObject const * _owner
Definition: GameObject.cpp:2472
virtual void GameObjectModelOwnerImpl::DebugVisualizeCorner |
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G3D::Vector3 const & |
corner | ) |
const |
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inlineoverridevirtual |
Reimplemented from GameObjectModelOwnerBase.
GameObject const * _owner
Definition: GameObject.cpp:2472
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
virtual uint32 GameObjectModelOwnerImpl::GetDisplayId |
( |
| ) |
const |
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inlineoverridevirtual |
Reimplemented from GameObjectModelOwnerBase.
GameObject const * _owner
Definition: GameObject.cpp:2472
uint32 GetDisplayId() const
Definition: GameObject.h:1065
virtual float GameObjectModelOwnerImpl::GetOrientation |
( |
| ) |
const |
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inlineoverridevirtual |
Reimplemented from GameObjectModelOwnerBase.
GameObject const * _owner
Definition: GameObject.cpp:2472
float GetOrientation() const
Definition: Position.h:107
virtual uint32 GameObjectModelOwnerImpl::GetPhaseMask |
( |
| ) |
const |
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inlineoverridevirtual |
Reimplemented from GameObjectModelOwnerBase.
GameObject const * _owner
Definition: GameObject.cpp:2472
uint32 GetPhaseMask() const
Definition: Object.h:461
virtual G3D::Vector3 GameObjectModelOwnerImpl::GetPosition |
( |
| ) |
const |
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inlineoverridevirtual |
Reimplemented from GameObjectModelOwnerBase.
GameObject const * _owner
Definition: GameObject.cpp:2472
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
float GetPositionX() const
Definition: Position.h:104
virtual float GameObjectModelOwnerImpl::GetScale |
( |
| ) |
const |
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inlineoverridevirtual |
Reimplemented from GameObjectModelOwnerBase.
GameObject const * _owner
Definition: GameObject.cpp:2472
float GetObjectScale() const
Definition: Object.h:110
virtual bool GameObjectModelOwnerImpl::IsSpawned |
( |
| ) |
const |
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inlineoverridevirtual |
Reimplemented from GameObjectModelOwnerBase.
GameObject const * _owner
Definition: GameObject.cpp:2472
bool isSpawned() const
Definition: GameObject.h:951
The documentation for this class was generated from the following file: