#include <GameObjectModel.h>
virtual void GameObjectModelOwnerBase::DebugVisualizeCorner |
( |
G3D::Vector3 const & |
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const |
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inlinevirtual |
virtual uint32 GameObjectModelOwnerBase::GetDisplayId |
( |
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const |
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inlinevirtual |
virtual float GameObjectModelOwnerBase::GetOrientation |
( |
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const |
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inlinevirtual |
virtual uint32 GameObjectModelOwnerBase::GetPhaseMask |
( |
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const |
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inlinevirtual |
virtual G3D::Vector3 GameObjectModelOwnerBase::GetPosition |
( |
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const |
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inlinevirtual |
virtual float GameObjectModelOwnerBase::GetScale |
( |
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const |
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inlinevirtual |
virtual bool GameObjectModelOwnerBase::IsSpawned |
( |
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const |
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inlinevirtual |
The documentation for this class was generated from the following file: