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GameObjectModelOwnerBase Class Reference

#include <GameObjectModel.h>

Public Member Functions

virtual bool IsSpawned () const
 
virtual uint32 GetDisplayId () const
 
virtual uint32 GetPhaseMask () const
 
virtual G3D::Vector3 GetPosition () const
 
virtual float GetOrientation () const
 
virtual float GetScale () const
 
virtual void DebugVisualizeCorner (G3D::Vector3 const &) const
 

Member Function Documentation

virtual void GameObjectModelOwnerBase::DebugVisualizeCorner ( G3D::Vector3 const ) const
inlinevirtual

Reimplemented in GameObjectModelOwnerImpl.

47 { }

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virtual uint32 GameObjectModelOwnerBase::GetDisplayId ( ) const
inlinevirtual

Reimplemented in GameObjectModelOwnerImpl.

42 { return 0; }

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virtual float GameObjectModelOwnerBase::GetOrientation ( ) const
inlinevirtual

Reimplemented in GameObjectModelOwnerImpl.

45 { return 0.0f; }

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virtual uint32 GameObjectModelOwnerBase::GetPhaseMask ( ) const
inlinevirtual

Reimplemented in GameObjectModelOwnerImpl.

43 { return 0; }

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virtual G3D::Vector3 GameObjectModelOwnerBase::GetPosition ( ) const
inlinevirtual

Reimplemented in GameObjectModelOwnerImpl.

44 { return G3D::Vector3::zero(); }
static const Vector3 & zero()
Definition: Vector3.cpp:119

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virtual float GameObjectModelOwnerBase::GetScale ( ) const
inlinevirtual

Reimplemented in GameObjectModelOwnerImpl.

46 { return 1.0f; }

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virtual bool GameObjectModelOwnerBase::IsSpawned ( ) const
inlinevirtual

Reimplemented in GameObjectModelOwnerImpl.

41 { return false; }

The documentation for this class was generated from the following file: