| void spell_razorscale_flame_breath::spell_razorscale_flame_breath_SpellScript::CheckDamage |
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virtual void SetData(uint32, uint32)
Definition: UnitAI.h:140
Definition: Creature.h:467
CreatureAI * AI() const
Definition: Creature.h:525
Definition: boss_razorscale.cpp:144
Definition: boss_razorscale.cpp:80
Creature * GetHitCreature()
Definition: SpellScript.cpp:451
int32 GetHitDamage()
Definition: SpellScript.cpp:507
int32_t int32
Definition: g3dmath.h:167
uint32 GetEntry() const
Definition: Object.h:107
uint32 GetHealth() const
Definition: Unit.h:1426
| void spell_razorscale_flame_breath::spell_razorscale_flame_breath_SpellScript::Register |
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Implements _SpellScript.
HookList< HitHandler > OnHit
Definition: SpellScript.h:302
void CheckDamage()
Definition: boss_razorscale.cpp:1107
#define SpellHitFn(F)
Definition: SpellScript.h:306
The documentation for this class was generated from the following file: