#include <UnitAI.h>
NonTankTargetSelector::NonTankTargetSelector |
( |
Creature * |
source, |
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|
bool |
playerOnly = true |
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) |
| |
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inline |
bool _playerOnly
Definition: UnitAI.h:115
Creature const * _source
Definition: UnitAI.h:114
bool NonTankTargetSelector::operator() |
( |
Unit const * |
target | ) |
const |
bool _playerOnly
Definition: UnitAI.h:115
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: ObjectGuid.h:33
Creature const * _source
Definition: UnitAI.h:114
bool NonTankTargetSelector::_playerOnly |
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private |
The documentation for this struct was generated from the following files: