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gameobject_cage_trap Class Reference

Public Member Functions

 gameobject_cage_trap ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

gameobject_cage_trap::gameobject_cage_trap ( )
inline
2057 : GameObjectScript("gameobject_cage_trap") { }
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592

Member Function Documentation

bool gameobject_cage_trap::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

2060  {
2061  float x, y, z;
2062  player->GetPosition(x, y, z);
2063 
2064  // Grid search for nearest live Creature of entry 23304 within 10 yards
2065  if (Creature* pTrigger = go->FindNearestCreature(23304, 10.0f))
2066  ENSURE_AI(npc_cage_trap_trigger::cage_trap_triggerAI, pTrigger->AI())->Active = true;
2068  return true;
2069  }
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: boss_illidan.cpp:1971
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
G3D::int16 z
Definition: Vector3int16.h:46
G3D::int16 y
Definition: Vector2int16.h:38
Definition: GameObject.h:822
void SetGoState(GOState state)
Definition: GameObject.cpp:2137
G3D::int16 x
Definition: Vector2int16.h:37

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The documentation for this class was generated from the following file: