Definition: zone_nagrand.cpp:271
Definition: zone_nagrand.cpp:272
Definition: zone_nagrand.cpp:284
Definition: zone_nagrand.cpp:273
Definition: zone_nagrand.cpp:282
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: zone_nagrand.cpp:277
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
Definition: GameObject.h:823
void SetGoState(GOState state)
Definition: GameObject.cpp:2137
Definition: zone_nagrand.cpp:278
uint32 GetEntry() const
Definition: Object.h:107
Definition: zone_nagrand.cpp:283
float GetPositionX() const
Definition: Position.h:104