#include <QueryPackets.h>
WorldPackets::Query::QueryGameObjectResponse::QueryGameObjectResponse |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1393
Implements WorldPackets::Packet.
305 for (
int8 i = 0; i < 4; i++)
int8_t int8
Definition: Define.h:148
bool Allow
Definition: QueryPackets.h:255
Stats
Definition: SharedDefines.h:235
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
int32_t int32
Definition: Define.h:146
uint32_t uint32
Definition: Define.h:150
uint32 GameObjectID
Definition: QueryPackets.h:254
uint8_t uint8
Definition: Define.h:152
uint32_t uint32
Definition: g3dmath.h:168
#define MAX_GAMEOBJECT_DATA
Definition: SharedDefines.h:2117
bool WorldPackets::Query::QueryGameObjectResponse::Allow = false |
uint32 WorldPackets::Query::QueryGameObjectResponse::GameObjectID = 0 |
The documentation for this class was generated from the following files: