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boss_ayamiss::boss_ayamissAI Struct Reference

Public Member Functions

 boss_ayamissAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustSummoned (Creature *who) override
 
void MovementInform (uint32 type, uint32 id) override
 
void EnterEvadeMode (EvadeReason why) override
 
void EnterCombat (Unit *attacker) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

GuidList _swarmers
 
uint8 _phase
 
bool _enraged
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_ayamiss::boss_ayamissAI::boss_ayamissAI ( Creature creature)
inline
81  : BossAI(creature, DATA_AYAMISS)
82  {
83  Initialize();
84  }
void Initialize()
Definition: boss_ayamiss.cpp:86
Definition: ruins_of_ahnqiraj.h:29
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_ayamiss::boss_ayamissAI::EnterCombat ( Unit attacker)
inlineoverridevirtual

Reimplemented from BossAI.

139  {
140  BossAI::EnterCombat(attacker);
141 
147 
148  me->SetCanFly(true);
149  me->SetDisableGravity(true);
151  }
Definition: boss_ayamiss.cpp:59
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:356
Definition: boss_ayamiss.cpp:40
const Position AyamissAirPos
Definition: boss_ayamiss.cpp:64
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_ayamiss.cpp:37
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_ayamiss.cpp:41
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_ayamiss.cpp:38
Definition: boss_ayamiss.cpp:39

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void boss_ayamiss::boss_ayamissAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

133  {
136  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:560

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void boss_ayamiss::boss_ayamissAI::Initialize ( void  )
inline
87  {
88  _phase = PHASE_AIR;
89  _enraged = false;
90  }
Definition: boss_ayamiss.cpp:53
bool _enraged
Definition: boss_ayamiss.cpp:239
uint8 _phase
Definition: boss_ayamiss.cpp:238

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void boss_ayamiss::boss_ayamissAI::JustSummoned ( Creature who)
inlineoverridevirtual

Reimplemented from BossAI.

100  {
101  switch (who->GetEntry())
102  {
103  case NPC_SWARMER:
104  _swarmers.push_back(who->GetGUID());
105  break;
106  case NPC_LARVA:
108  break;
109  case NPC_HORNET:
110  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
111  who->AI()->AttackStart(target);
112  break;
113  }
114  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
const Position AltarPos
Definition: boss_ayamiss.cpp:65
Definition: ruins_of_ahnqiraj.h:52
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: UnitAI.h:35
CreatureAI * AI() const
Definition: Creature.h:525
Definition: ruins_of_ahnqiraj.h:50
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_ayamiss.cpp:61
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 GetEntry() const
Definition: Object.h:107
Definition: Unit.h:1305
GuidList _swarmers
Definition: boss_ayamiss.cpp:237
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: ruins_of_ahnqiraj.h:51

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void boss_ayamiss::boss_ayamissAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

117  {
118  if (type == POINT_MOTION_TYPE)
119  {
120  switch (id)
121  {
122  case POINT_AIR:
124  break;
125  case POINT_GROUND:
127  break;
128  }
129  }
130  }
Definition: boss_ayamiss.cpp:59
void AddUnitState(uint32 f)
Definition: Unit.h:1394
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:560
Definition: boss_ayamiss.cpp:60
Definition: MotionMaster.h:46

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void boss_ayamiss::boss_ayamissAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

93  {
94  _Reset();
95  Initialize();
96  SetCombatMovement(false);
97  }
void Initialize()
Definition: boss_ayamiss.cpp:86
void _Reset()
Definition: ScriptedCreature.cpp:457
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382

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void boss_ayamiss::boss_ayamissAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

154  {
155  if (!UpdateVictim())
156  return;
157 
158  events.Update(diff);
159 
160  if (_phase == PHASE_AIR && me->GetHealthPct() < 70.0f)
161  {
163  SetCombatMovement(true);
164  me->SetCanFly(false);
165  if (me->GetVictim())
166  {
167  Position VictimPos = me->EnsureVictim()->GetPosition();
168  me->GetMotionMaster()->MovePoint(POINT_GROUND, VictimPos);
169  }
170  DoResetThreat();
171  events.ScheduleEvent(EVENT_LASH, urand(5000, 8000));
172  events.ScheduleEvent(EVENT_TRASH, urand(3000, 6000));
174  }
175  else
176  {
178  }
179 
180  if (!_enraged && me->GetHealthPct() < 20.0f)
181  {
184  _enraged = true;
185  }
186 
187  while (uint32 eventId = events.ExecuteEvent())
188  {
189  switch (eventId)
190  {
191  case EVENT_STINGER_SPRAY:
194  break;
198  break;
199  case EVENT_PARALYZE:
200  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true))
201  {
202  DoCast(target, SPELL_PARALYZE);
203  instance->SetGuidData(DATA_PARALYZED, target->GetGUID());
204  uint8 Index = urand(0, 1);
206  }
208  break;
210  for (GuidList::iterator i = _swarmers.begin(); i != _swarmers.end(); ++i)
211  if (Creature* swarmer = me->GetMap()->GetCreature(*i))
212  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
213  swarmer->AI()->AttackStart(target);
214 
215  _swarmers.clear();
217  break;
219  {
223  break;
224  }
225  case EVENT_TRASH:
227  events.ScheduleEvent(EVENT_TRASH, urand(5000, 7000));
228  break;
229  case EVENT_LASH:
231  events.ScheduleEvent(EVENT_LASH, urand(8000, 15000));
232  break;
233  }
234  }
235  }
Definition: boss_ayamiss.cpp:31
Unit * EnsureVictim() const
Definition: Unit.h:1381
Definition: boss_ayamiss.cpp:53
const Position SwarmerPos
Definition: boss_ayamiss.cpp:67
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Map * GetMap() const
Definition: Object.h:543
Definition: boss_ayamiss.cpp:48
Definition: boss_ayamiss.cpp:26
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool _enraged
Definition: boss_ayamiss.cpp:239
Definition: boss_ayamiss.cpp:27
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Definition: Creature.h:467
Definition: boss_ayamiss.cpp:40
Definition: ruins_of_ahnqiraj.h:33
Definition: boss_ayamiss.cpp:54
Definition: boss_ayamiss.cpp:43
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_ayamiss.cpp:29
Definition: boss_ayamiss.cpp:37
void GetRandomPoint(Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
Definition: Object.cpp:1799
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void GetPosition(float &x, float &y) const
Definition: Position.h:109
Definition: ruins_of_ahnqiraj.h:50
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
uint32_t uint32
Definition: Define.h:150
uint8 _phase
Definition: boss_ayamiss.cpp:238
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Object.h:55
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
void Update(uint32 time)
Definition: EventMap.h:54
const Position LarvaPos[2]
Definition: boss_ayamiss.cpp:68
Definition: boss_ayamiss.cpp:28
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
Definition: boss_ayamiss.cpp:41
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:3535
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
Definition: Position.h:27
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_ayamiss.cpp:38
Definition: boss_ayamiss.cpp:42
Definition: boss_ayamiss.cpp:60
Definition: Unit.h:1305
Pos
Definition: boss_gothik.cpp:115
GuidList _swarmers
Definition: boss_ayamiss.cpp:237
Definition: boss_ayamiss.cpp:39
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_ayamiss.cpp:30
float GetHealthPct() const
Definition: Unit.h:1434
Definition: ruins_of_ahnqiraj.h:51

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Member Data Documentation

bool boss_ayamiss::boss_ayamissAI::_enraged
private
uint8 boss_ayamiss::boss_ayamissAI::_phase
private
GuidList boss_ayamiss::boss_ayamissAI::_swarmers
private

The documentation for this struct was generated from the following file: