#include <BattlegroundPackets.h>
WorldPackets::Battleground::BattlemasterJoin::BattlemasterJoin |
( |
WorldPacket && |
packet | ) |
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inline |
ClientPacket(WorldPacket &&packet)
Definition: Packet.h:62
void WorldPackets::Battleground::BattlemasterJoin::Read |
( |
| ) |
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overridevirtual |
Implements WorldPackets::Packet.
WorldPacket _worldPacket
Definition: Packet.h:43
uint8 Roles
Definition: BattlegroundPackets.h:221
uint64 QueueID
Definition: BattlegroundPackets.h:222
bool JoinAsGroup
Definition: BattlegroundPackets.h:220
int32 BlacklistMap[2]
Definition: BattlegroundPackets.h:223
bool ReadBit()
Definition: ByteBuffer.h:186
int32 WorldPackets::Battleground::BattlemasterJoin::BlacklistMap[2] = { } |
bool WorldPackets::Battleground::BattlemasterJoin::JoinAsGroup = false |
uint64 WorldPackets::Battleground::BattlemasterJoin::QueueID = 0 |
uint8 WorldPackets::Battleground::BattlemasterJoin::Roles = 0 |
The documentation for this class was generated from the following files: