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npc_trapped_mammoth_calf::npc_trapped_mammoth_calfAI Struct Reference

Public Member Functions

 npc_trapped_mammoth_calfAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void DoAction (int32 param) override
 
void MovementInform (uint32 uiType, uint32) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 uiTimer
 
bool bStarted
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_trapped_mammoth_calf::npc_trapped_mammoth_calfAI::npc_trapped_mammoth_calfAI ( Creature creature)
inline
1904  : ScriptedAI(creature)
1905  {
1906  Initialize();
1907  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_borean_tundra.cpp:1909

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Member Function Documentation

void npc_trapped_mammoth_calf::npc_trapped_mammoth_calfAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1949  {
1950  if (param == 1)
1951  bStarted = true;
1952  }
bool bStarted
Definition: zone_borean_tundra.cpp:1916
void npc_trapped_mammoth_calf::npc_trapped_mammoth_calfAI::Initialize ( void  )
inline
1910  {
1911  uiTimer = 1500;
1912  bStarted = false;
1913  }
bool bStarted
Definition: zone_borean_tundra.cpp:1916
uint32 uiTimer
Definition: zone_borean_tundra.cpp:1915

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void npc_trapped_mammoth_calf::npc_trapped_mammoth_calfAI::MovementInform ( uint32  uiType,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1955  {
1956  if (uiType != POINT_MOTION_TYPE)
1957  return;
1958 
1959  me->DisappearAndDie();
1960 
1961  GameObject* pTrap = NULL;
1962  for (uint8 i = 0; i < MammothTrapsNum; ++i)
1963  {
1964  pTrap = me->FindNearestGameObject(MammothTraps[i], 11.0f);
1965  if (pTrap)
1966  {
1968  return;
1969  }
1970  }
1971  }
Definition: GameObject.h:871
GameObject * FindNearestGameObject(uint32 entry, float range) const
Definition: Object.cpp:2452
arena_t NULL
Definition: jemalloc_internal.h:624
#define MammothTrapsNum
Definition: zone_borean_tundra.cpp:1887
Creature *const me
Definition: CreatureAI.h:71
void SetLootState(LootState s, Unit *unit=NULL)
Definition: GameObject.cpp:2112
Definition: GameObject.h:880
const uint32 MammothTraps[MammothTrapsNum]
Definition: zone_borean_tundra.cpp:1888
uint8_t uint8
Definition: Define.h:152
void DisappearAndDie()
Definition: Creature.cpp:256
Definition: MotionMaster.h:46

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void npc_trapped_mammoth_calf::npc_trapped_mammoth_calfAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1919  {
1920  Initialize();
1921 
1922  GameObject* pTrap = NULL;
1923  for (uint8 i = 0; i < MammothTrapsNum; ++i)
1924  {
1925  pTrap = me->FindNearestGameObject(MammothTraps[i], 11.0f);
1926  if (pTrap)
1927  {
1928  pTrap->SetGoState(GO_STATE_ACTIVE);
1929  return;
1930  }
1931  }
1932  }
GameObject * FindNearestGameObject(uint32 entry, float range) const
Definition: Object.cpp:2452
arena_t NULL
Definition: jemalloc_internal.h:624
#define MammothTrapsNum
Definition: zone_borean_tundra.cpp:1887
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: zone_borean_tundra.cpp:1909
Definition: GameObject.h:880
Definition: GameObject.h:822
const uint32 MammothTraps[MammothTrapsNum]
Definition: zone_borean_tundra.cpp:1888
void SetGoState(GOState state)
Definition: GameObject.cpp:2137
uint8_t uint8
Definition: Define.h:152

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void npc_trapped_mammoth_calf::npc_trapped_mammoth_calfAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1935  {
1936  if (bStarted)
1937  {
1938  if (uiTimer <= diff)
1939  {
1940  Position pos = me->GetRandomNearPosition(10.0f);
1941  me->GetMotionMaster()->MovePoint(0, pos);
1942  bStarted = false;
1943  }
1944  else uiTimer -= diff;
1945  }
1946  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool bStarted
Definition: zone_borean_tundra.cpp:1916
uint32 uiTimer
Definition: zone_borean_tundra.cpp:1915
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Position GetRandomNearPosition(float radius)
Definition: Object.cpp:2643
Definition: Position.h:27

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Member Data Documentation

bool npc_trapped_mammoth_calf::npc_trapped_mammoth_calfAI::bStarted
uint32 npc_trapped_mammoth_calf::npc_trapped_mammoth_calfAI::uiTimer

The documentation for this struct was generated from the following file: