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boss_faerlina::boss_faerlinaAI Struct Reference

Public Member Functions

 boss_faerlinaAI (Creature *creature)
 
void SummonAdds ()
 
void InitializeAI () override
 
void JustReachedHome () override
 
void EnterCombat (Unit *) override
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
uint32 GetData (uint32 type) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 _frenzyDispels
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_faerlina::boss_faerlinaAI::boss_faerlinaAI ( Creature creature)
inline
74 : BossAI(creature, BOSS_FAERLINA), _frenzyDispels(0) { }
Definition: naxxramas.h:28
uint32 _frenzyDispels
Definition: boss_faerlina.cpp:185
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_faerlina::boss_faerlinaAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

99  {
100  _EnterCombat();
101  Talk(SAY_AGGRO);
106  }
Definition: boss_faerlina.cpp:53
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_faerlina.cpp:52
void DoZoneInCombat(uint32 entry=0)
Definition: ScriptedCreature.cpp:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
SummonList summons
Definition: ScriptedCreature.h:372
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_faerlina.cpp:28
Definition: boss_faerlina.cpp:51

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uint32 boss_faerlina::boss_faerlinaAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

137  {
138  if (type == DATA_FRENZY_DISPELS)
139  return _frenzyDispels;
140 
141  return 0;
142  }
Definition: boss_faerlina.cpp:64
uint32 _frenzyDispels
Definition: boss_faerlina.cpp:185
void boss_faerlina::boss_faerlinaAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

84  {
85  if (!me->isDead())
86  {
87  Reset();
88  SummonAdds();
89  }
90  }
void SummonAdds()
Definition: boss_faerlina.cpp:76
void Reset() override
Definition: boss_faerlina.cpp:108
Creature *const me
Definition: CreatureAI.h:71
bool isDead() const
Definition: Unit.h:1694

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void boss_faerlina::boss_faerlinaAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

121  {
122  _JustDied();
123  Talk(SAY_DEATH);
124  }
Definition: boss_faerlina.cpp:30
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_faerlina::boss_faerlinaAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

93  {
95  SummonAdds();
96  }
void SummonAdds()
Definition: boss_faerlina.cpp:76
void _JustReachedHome()
Definition: ScriptedCreature.h:366

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void boss_faerlina::boss_faerlinaAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

115  {
116  if (!urand(0, 2))
117  Talk(SAY_SLAY);
118  }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_faerlina.cpp:29

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void boss_faerlina::boss_faerlinaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

109  {
110  _Reset();
111  _frenzyDispels = 0;
112  }
uint32 _frenzyDispels
Definition: boss_faerlina.cpp:185
void _Reset()
Definition: ScriptedCreature.cpp:457

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void boss_faerlina::boss_faerlinaAI::SpellHit ( Unit caster,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

127  {
128  if (spell->Id == SPELL_WIDOWS_EMBRACE_HELPER)
129  {
130  ++_frenzyDispels;
131  Talk(EMOTE_WIDOW_EMBRACE, caster);
132  me->Kill(caster);
133  }
134  }
void Kill(Unit *victim, bool durabilityLoss=true)
Definition: Unit.cpp:13513
Creature *const me
Definition: CreatureAI.h:71
#define SPELL_WIDOWS_EMBRACE_HELPER
Definition: boss_faerlina.cpp:47
uint32 _frenzyDispels
Definition: boss_faerlina.cpp:185
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_faerlina.cpp:32

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void boss_faerlina::boss_faerlinaAI::SummonAdds ( )
inline
77  {
79  if (Is25ManRaid())
81  }
Definition: boss_faerlina.cpp:58
Definition: boss_faerlina.cpp:59
Creature *const me
Definition: CreatureAI.h:71
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=NULL)
Definition: Object.cpp:2429
bool Is25ManRaid() const
Definition: ScriptedCreature.h:274

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void boss_faerlina::boss_faerlinaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

145  {
146  if (!UpdateVictim())
147  return;
148 
149  events.Update(diff);
150 
152  return;
153 
154  while (uint32 eventId = events.ExecuteEvent())
155  {
156  switch (eventId)
157  {
158  case EVENT_POISON:
161  events.ScheduleEvent(EVENT_POISON, urand(8000, 15000));
162  break;
163  case EVENT_FIRE:
164  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
165  DoCast(target, SPELL_RAIN_OF_FIRE);
166  events.ScheduleEvent(EVENT_FIRE, urand(6000, 18000));
167  break;
168  case EVENT_FRENZY:
169  if (Aura* widowsEmbrace = me->GetAura(SPELL_WIDOWS_EMBRACE_HELPER))
170  events.ScheduleEvent(EVENT_FRENZY, widowsEmbrace->GetDuration()+1 * IN_MILLISECONDS);
171  else
172  {
176  }
177  break;
178  }
179  }
180 
182  }
Definition: boss_faerlina.cpp:53
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4151
Definition: boss_faerlina.cpp:40
Creature *const me
Definition: CreatureAI.h:71
#define SPELL_WIDOWS_EMBRACE_HELPER
Definition: boss_faerlina.cpp:47
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_faerlina.cpp:39
Definition: boss_faerlina.cpp:52
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_faerlina.cpp:33
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: SpellAuras.h:116
Definition: Unit.h:1305
Definition: boss_faerlina.cpp:41
Definition: boss_faerlina.cpp:51

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Member Data Documentation

uint32 boss_faerlina::boss_faerlinaAI::_frenzyDispels
private

The documentation for this struct was generated from the following file: