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boss_faerlina::boss_faerlinaAI Struct Reference

Public Member Functions

 boss_faerlinaAI (Creature *creature)
 
void SummonAdds ()
 
void InitializeAI () override
 
void JustReachedHome () override
 
void EnterCombat (Unit *) override
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
uint32 GetData (uint32 type) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 _frenzyDispels
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_faerlina::boss_faerlinaAI::boss_faerlinaAI ( Creature *  creature)
inline
74 : BossAI(creature, BOSS_FAERLINA), _frenzyDispels(0) { }
Definition: naxxramas.h:28
uint32 _frenzyDispels
Definition: boss_faerlina.cpp:185
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_faerlina::boss_faerlinaAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

99  {
100  _EnterCombat();
101  Talk(SAY_AGGRO);
106  }
Definition: boss_faerlina.cpp:53
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_faerlina.cpp:52
void DoZoneInCombat(uint32 entry=0)
Definition: ScriptedCreature.cpp:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
SummonList summons
Definition: ScriptedCreature.h:372
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_faerlina.cpp:28
Definition: boss_faerlina.cpp:51

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uint32 boss_faerlina::boss_faerlinaAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

137  {
138  if (type == DATA_FRENZY_DISPELS)
139  return _frenzyDispels;
140 
141  return 0;
142  }
Definition: boss_faerlina.cpp:64
uint32 _frenzyDispels
Definition: boss_faerlina.cpp:185
void boss_faerlina::boss_faerlinaAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

84  {
85  if (!me->isDead())
86  {
87  Reset();
88  SummonAdds();
89  }
90  }
void SummonAdds()
Definition: boss_faerlina.cpp:76
void Reset() override
Definition: boss_faerlina.cpp:108
Creature *const me
Definition: CreatureAI.h:71
bool isDead() const
Definition: Unit.h:1694

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void boss_faerlina::boss_faerlinaAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

121  {
122  _JustDied();
123  Talk(SAY_DEATH);
124  }
Definition: boss_faerlina.cpp:30
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_faerlina::boss_faerlinaAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

93  {
95  SummonAdds();
96  }
void SummonAdds()
Definition: boss_faerlina.cpp:76
void _JustReachedHome()
Definition: ScriptedCreature.h:366

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void boss_faerlina::boss_faerlinaAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

115  {
116  if (!urand(0, 2))
117  Talk(SAY_SLAY);
118  }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_faerlina.cpp:29

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void boss_faerlina::boss_faerlinaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

109  {
110  _Reset();
111  _frenzyDispels = 0;
112  }
uint32 _frenzyDispels
Definition: boss_faerlina.cpp:185
void _Reset()
Definition: ScriptedCreature.cpp:457

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void boss_faerlina::boss_faerlinaAI::SpellHit ( Unit *  caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

127  {
128  if (spell->Id == SPELL_WIDOWS_EMBRACE_HELPER)
129  {
130  ++_frenzyDispels;
131  Talk(EMOTE_WIDOW_EMBRACE, caster);
132  me->Kill(caster);
133  }
134  }
void Kill(Unit *victim, bool durabilityLoss=true)
Definition: Unit.cpp:13513
Creature *const me
Definition: CreatureAI.h:71
#define SPELL_WIDOWS_EMBRACE_HELPER
Definition: boss_faerlina.cpp:47
uint32 _frenzyDispels
Definition: boss_faerlina.cpp:185
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_faerlina.cpp:32

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void boss_faerlina::boss_faerlinaAI::SummonAdds ( )
inline
77  {
79  if (Is25ManRaid())
81  }
Definition: boss_faerlina.cpp:58
Definition: boss_faerlina.cpp:59
Creature *const me
Definition: CreatureAI.h:71
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=NULL)
Definition: Object.cpp:2429
bool Is25ManRaid() const
Definition: ScriptedCreature.h:274

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void boss_faerlina::boss_faerlinaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

145  {
146  if (!UpdateVictim())
147  return;
148 
149  events.Update(diff);
150 
152  return;
153 
154  while (uint32 eventId = events.ExecuteEvent())
155  {
156  switch (eventId)
157  {
158  case EVENT_POISON:
161  events.ScheduleEvent(EVENT_POISON, urand(8000, 15000));
162  break;
163  case EVENT_FIRE:
164  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
165  DoCast(target, SPELL_RAIN_OF_FIRE);
166  events.ScheduleEvent(EVENT_FIRE, urand(6000, 18000));
167  break;
168  case EVENT_FRENZY:
169  if (Aura* widowsEmbrace = me->GetAura(SPELL_WIDOWS_EMBRACE_HELPER))
170  events.ScheduleEvent(EVENT_FRENZY, widowsEmbrace->GetDuration()+1 * IN_MILLISECONDS);
171  else
172  {
176  }
177  break;
178  }
179  }
180 
182  }
Definition: boss_faerlina.cpp:53
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4151
Definition: boss_faerlina.cpp:40
Creature *const me
Definition: CreatureAI.h:71
#define SPELL_WIDOWS_EMBRACE_HELPER
Definition: boss_faerlina.cpp:47
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_faerlina.cpp:39
Definition: boss_faerlina.cpp:52
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_faerlina.cpp:33
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: SpellAuras.h:116
Definition: Unit.h:1305
Definition: boss_faerlina.cpp:41
Definition: boss_faerlina.cpp:51

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Member Data Documentation

uint32 boss_faerlina::boss_faerlinaAI::_frenzyDispels
private

The documentation for this struct was generated from the following file: