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npc_frostwing_vrykul::npc_frostwing_vrykulAI Struct Reference

Public Member Functions

 npc_frostwing_vrykulAI (Creature *creature)
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from SmartAI
 ~SmartAI ()
 
 SmartAI (Creature *c)
 
void StartPath (bool run=false, uint32 path=0, bool repeat=false, Unit *invoker=NULL)
 
bool LoadPath (uint32 entry)
 
void PausePath (uint32 delay, bool forced=false)
 
void StopPath (uint32 DespawnTime=0, uint32 quest=0, bool fail=false)
 
void EndPath (bool fail=false)
 
void ResumePath ()
 
WayPoint * GetNextWayPoint ()
 
bool HasEscortState (uint32 uiEscortState) const
 
void AddEscortState (uint32 uiEscortState)
 
void RemoveEscortState (uint32 uiEscortState)
 
void SetAutoAttack (bool on)
 
void SetCombatMove (bool on)
 
bool CanCombatMove ()
 
void SetFollow (Unit *target, float dist=0.0f, float angle=0.0f, uint32 credit=0, uint32 end=0, uint32 creditType=0)
 
void StopFollow ()
 
void SetScript9 (SmartScriptHolder &e, uint32 entry, Unit *invoker)
 
SmartScript * GetScript ()
 
bool IsEscortInvokerInRange ()
 
void JustRespawned () override
 
void JustReachedHome () override
 
void EnterCombat (Unit *enemy) override
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *victim) override
 
void JustSummoned (Creature *creature) override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void SpellHit (Unit *unit, const SpellInfo *spellInfo) override
 
void SpellHitTarget (Unit *target, const SpellInfo *spellInfo) override
 
void DamageTaken (Unit *doneBy, uint32 &damage) override
 
void HealReceived (Unit *doneBy, uint32 &addhealth) override
 
void UpdateAI (uint32 diff) override
 
void ReceiveEmote (Player *player, uint32 textEmote) override
 
void MovementInform (uint32 MovementType, uint32 Data) override
 
void IsSummonedBy (Unit *summoner) override
 
void DamageDealt (Unit *doneTo, uint32 &damage, DamageEffectType) override
 
void SummonedCreatureDespawn (Creature *unit) override
 
void CorpseRemoved (uint32 &respawnDelay) override
 == Triggered Actions Requested ================== More...
 
void UpdateAIWhileCharmed (const uint32 diff)
 
void PassengerBoarded (Unit *who, int8 seatId, bool apply) override
 == Fields ======================================= More...
 
void InitializeAI () override
 
void OnCharmed (bool apply) override
 
void DoAction (int32 param=0) override
 
uint32 GetData (uint32 id=0) const override
 
void SetData (uint32 id, uint32 value) override
 
void SetGUID (ObjectGuid guid, int32 id=0) override
 
ObjectGuid GetGUID (int32 id=0) const override
 
void MovepointReached (uint32 id)
 
void SetRun (bool run=true)
 
void SetFly (bool fly=true)
 
void SetSwim (bool swim=true)
 
void SetInvincibilityHpLevel (uint32 level)
 
void sGossipHello (Player *player) override
 
void sGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override
 
void sGossipSelectCode (Player *player, uint32 menuId, uint32 gossipListId, const char *code) override
 
void sQuestAccept (Player *player, Quest const *quest) override
 
void sQuestReward (Player *player, Quest const *quest, uint32 opt) override
 
bool sOnDummyEffect (Unit *caster, uint32 spellId, SpellEffIndex effIndex) override
 
void sOnGameEvent (bool start, uint16 eventId) override
 
void SetDespawnTime (uint32 t)
 
void StartDespawn ()
 
void OnSpellClick (Unit *clicker, bool &result) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void Reset ()
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sQuestSelect (Player *, Quest const *)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from SmartAI
static int Permissible (const Creature *)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from SmartAI
uint32 mEscortQuestID
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_frostwing_vrykul::npc_frostwing_vrykulAI::npc_frostwing_vrykulAI ( Creature *  creature)
inline
1636  : SmartAI(creature)
1637  {
1638  }
SmartAI(Creature *c)
Definition: SmartAI.cpp:29

Member Function Documentation

bool npc_frostwing_vrykul::npc_frostwing_vrykulAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from SmartAI.

1641  {
1642  // do not see targets inside Frostwing Halls when we are not there
1643  return (me->GetPositionY() > 2660.0f) == (target->GetPositionY() > 2660.0f) && SmartAI::CanAIAttack(target);
1644  }
Creature *const me
Definition: CreatureAI.h:71
float GetPositionY() const
Definition: Position.h:105
bool CanAIAttack(const Unit *who) const override
Definition: SmartAI.cpp:462

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The documentation for this struct was generated from the following file: