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| npc_frostwing_vrykulAI (Creature *creature) |
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bool | CanAIAttack (Unit const *target) const override |
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| ~SmartAI () |
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| SmartAI (Creature *c) |
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void | StartPath (bool run=false, uint32 path=0, bool repeat=false, Unit *invoker=NULL) |
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bool | LoadPath (uint32 entry) |
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void | PausePath (uint32 delay, bool forced=false) |
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void | StopPath (uint32 DespawnTime=0, uint32 quest=0, bool fail=false) |
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void | EndPath (bool fail=false) |
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void | ResumePath () |
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WayPoint * | GetNextWayPoint () |
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bool | HasEscortState (uint32 uiEscortState) const |
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void | AddEscortState (uint32 uiEscortState) |
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void | RemoveEscortState (uint32 uiEscortState) |
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void | SetAutoAttack (bool on) |
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void | SetCombatMove (bool on) |
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bool | CanCombatMove () |
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void | SetFollow (Unit *target, float dist=0.0f, float angle=0.0f, uint32 credit=0, uint32 end=0, uint32 creditType=0) |
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void | StopFollow () |
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void | SetScript9 (SmartScriptHolder &e, uint32 entry, Unit *invoker) |
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SmartScript * | GetScript () |
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bool | IsEscortInvokerInRange () |
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void | JustRespawned () override |
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void | JustReachedHome () override |
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void | EnterCombat (Unit *enemy) override |
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void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override |
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void | JustDied (Unit *killer) override |
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void | KilledUnit (Unit *victim) override |
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void | JustSummoned (Creature *creature) override |
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void | AttackStart (Unit *who) override |
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void | MoveInLineOfSight (Unit *who) override |
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void | SpellHit (Unit *unit, const SpellInfo *spellInfo) override |
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void | SpellHitTarget (Unit *target, const SpellInfo *spellInfo) override |
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void | DamageTaken (Unit *doneBy, uint32 &damage) override |
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void | HealReceived (Unit *doneBy, uint32 &addhealth) override |
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void | UpdateAI (uint32 diff) override |
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void | ReceiveEmote (Player *player, uint32 textEmote) override |
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void | MovementInform (uint32 MovementType, uint32 Data) override |
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void | IsSummonedBy (Unit *summoner) override |
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void | DamageDealt (Unit *doneTo, uint32 &damage, DamageEffectType) override |
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void | SummonedCreatureDespawn (Creature *unit) override |
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void | CorpseRemoved (uint32 &respawnDelay) override |
| == Triggered Actions Requested ================== More...
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void | UpdateAIWhileCharmed (const uint32 diff) |
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void | PassengerBoarded (Unit *who, int8 seatId, bool apply) override |
| == Fields ======================================= More...
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void | InitializeAI () override |
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void | OnCharmed (bool apply) override |
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void | DoAction (int32 param=0) override |
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uint32 | GetData (uint32 id=0) const override |
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void | SetData (uint32 id, uint32 value) override |
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void | SetGUID (ObjectGuid guid, int32 id=0) override |
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ObjectGuid | GetGUID (int32 id=0) const override |
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void | MovepointReached (uint32 id) |
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void | SetRun (bool run=true) |
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void | SetFly (bool fly=true) |
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void | SetSwim (bool swim=true) |
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void | SetInvincibilityHpLevel (uint32 level) |
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void | sGossipHello (Player *player) override |
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void | sGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override |
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void | sGossipSelectCode (Player *player, uint32 menuId, uint32 gossipListId, const char *code) override |
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void | sQuestAccept (Player *player, Quest const *quest) override |
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void | sQuestReward (Player *player, Quest const *quest, uint32 opt) override |
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bool | sOnDummyEffect (Unit *caster, uint32 spellId, SpellEffIndex effIndex) override |
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void | sOnGameEvent (bool start, uint16 eventId) override |
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void | SetDespawnTime (uint32 t) |
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void | StartDespawn () |
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void | OnSpellClick (Unit *clicker, bool &result) override |
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void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
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| CreatureAI (Creature *creature) |
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virtual | ~CreatureAI () |
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void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= More...
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void | TriggerAlert (Unit const *who) const |
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virtual bool | CanRespawn () |
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virtual void | SummonedCreatureDies (Creature *, Unit *) |
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virtual void | AttackedBy (Unit *) |
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virtual bool | IsEscorted () const |
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void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
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virtual void | OwnerAttackedBy (Unit *) |
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virtual void | OwnerAttacked (Unit *) |
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virtual bool | CanSeeAlways (WorldObject const *) |
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int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const |
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virtual bool | CheckInRoom () |
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CreatureBoundary const * | GetBoundary () const |
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| UnitAI (Unit *unit) |
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virtual | ~UnitAI () |
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virtual void | Reset () |
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Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
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template<class PREDICATE > |
Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
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void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
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template<class PREDICATE > |
void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
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virtual void | HealDone (Unit *, uint32 &) |
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virtual void | SpellInterrupted (uint32, uint32) |
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void | AttackStartCaster (Unit *victim, float dist) |
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void | DoCast (uint32 spellId) |
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void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
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void | DoCastVictim (uint32 spellId, bool triggered=false) |
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void | DoCastAOE (uint32 spellId, bool triggered=false) |
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void | DoMeleeAttackIfReady () |
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bool | DoSpellAttackIfReady (uint32 spellId) |
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virtual void | sQuestSelect (Player *, Quest const *) |
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