#include <QueryPackets.h>
WorldPackets::Query::QueryNPCTextResponse::QueryNPCTextResponse |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1397
Implements WorldPackets::Packet.
bool Allow
Definition: QueryPackets.h:170
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
#define MAX_NPC_TEXT_OPTIONS
Definition: NPCHandler.h:28
uint32 BroadcastTextID[MAX_NPC_TEXT_OPTIONS]
Definition: QueryPackets.h:172
uint32_t uint32
Definition: Define.h:150
float Probabilities[MAX_NPC_TEXT_OPTIONS]
Definition: QueryPackets.h:171
int32_t int32
Definition: g3dmath.h:167
uint32 TextID
Definition: QueryPackets.h:169
bool WorldPackets::Query::QueryNPCTextResponse::Allow = false |
uint32 WorldPackets::Query::QueryNPCTextResponse::TextID = 0 |
The documentation for this class was generated from the following files: