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boss_vexallus::boss_vexallusAI Struct Reference

Public Member Functions

 boss_vexallusAI (Creature *creature)
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void DamageTaken (Unit *, uint32 &) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 _intervalHealthAmount
 
bool _enraged
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_vexallus::boss_vexallusAI::boss_vexallusAI ( Creature *  creature)
inline
67  : BossAI(creature, DATA_VEXALLUS)
68  {
70  _enraged = false;
71  }
uint32 _intervalHealthAmount
Definition: boss_vexallus.cpp:176
Definition: magisters_terrace.h:29
bool _enraged
Definition: boss_vexallus.cpp:177
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_vexallus::boss_vexallusAI::DamageTaken ( Unit *  ,
uint32 &   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

108  {
109  if (_enraged)
110  return;
111 
112  // 85%, 70%, 55%, 40%, 25%
114  {
115  // increase amount, unless we're at 10%, then we switch and return
116  if (_intervalHealthAmount == INTERVAL_SWITCH)
117  {
118  _enraged = true;
119  events.Reset();
121  return;
122  }
123  else
125 
126  Talk(SAY_ENERGY);
128 
129  if (IsHeroic())
130  {
133  }
134  else
136  }
137  }
void Reset()
Definition: EventMap.cpp:20
Definition: boss_vexallus.cpp:28
Definition: boss_vexallus.cpp:41
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
Definition: boss_vexallus.cpp:50
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Creature *const me
Definition: CreatureAI.h:71
uint32 _intervalHealthAmount
Definition: boss_vexallus.cpp:176
Definition: boss_vexallus.cpp:56
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_vexallus.cpp:57
Definition: boss_vexallus.cpp:40
Definition: boss_vexallus.cpp:25
Definition: boss_vexallus.cpp:42
EventMap events
Definition: ScriptedCreature.h:371
bool _enraged
Definition: boss_vexallus.cpp:177

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void boss_vexallus::boss_vexallusAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

91  {
92  Talk(SAY_AGGRO);
93  _EnterCombat();
94 
97  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_vexallus.cpp:51
Definition: boss_vexallus.cpp:49
Definition: boss_vexallus.cpp:24
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371

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void boss_vexallus::boss_vexallusAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

86  {
87  _JustDied();
88  }
void _JustDied()
Definition: ScriptedCreature.cpp:471

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void boss_vexallus::boss_vexallusAI::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from BossAI.

100  {
101  if (Unit* temp = SelectTarget(SELECT_TARGET_RANDOM, 0))
102  summoned->GetMotionMaster()->MoveFollow(temp, 0, 0);
103 
104  summons.Summon(summoned);
105  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
SummonList summons
Definition: ScriptedCreature.h:372
Definition: Unit.h:1305
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

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void boss_vexallus::boss_vexallusAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

81  {
82  Talk(SAY_KILL);
83  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_vexallus.cpp:27

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void boss_vexallus::boss_vexallusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

74  {
75  _Reset();
77  _enraged = false;
78  }
uint32 _intervalHealthAmount
Definition: boss_vexallus.cpp:176
void _Reset()
Definition: ScriptedCreature.cpp:457
bool _enraged
Definition: boss_vexallus.cpp:177

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void boss_vexallus::boss_vexallusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

140  {
141  if (!UpdateVictim())
142  return;
143 
144  events.Update(diff);
145 
147  return;
148 
149  while (uint32 eventId = events.ExecuteEvent())
150  {
151  switch (eventId)
152  {
154  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
155  DoCast(target, SPELL_CHAIN_LIGHTNING);
157  break;
158  case EVENT_ARCANE_SHOCK:
159  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 20.0f, true))
160  DoCast(target, SPELL_ARCANE_SHOCK);
162  break;
163  case EVENT_OVERLOAD:
166  break;
167  default:
168  break;
169  }
170  }
171 
173  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_vexallus.cpp:51
Definition: boss_vexallus.cpp:49
Definition: boss_vexallus.cpp:50
Definition: boss_vexallus.cpp:37
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_vexallus.cpp:38
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: boss_vexallus.cpp:36

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Member Data Documentation

bool boss_vexallus::boss_vexallusAI::_enraged
private
uint32 boss_vexallus::boss_vexallusAI::_intervalHealthAmount
private

The documentation for this struct was generated from the following file: