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go_southfury_moonstone Class Reference

Public Member Functions

 go_southfury_moonstone ()
 
bool OnGossipHello (Player *player, GameObject *) override
 
- Public Member Functions inherited from GameObjectScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

go_southfury_moonstone::go_southfury_moonstone ( )
inline
392 : GameObjectScript("go_southfury_moonstone") { }
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592

Member Function Documentation

bool go_southfury_moonstone::OnGossipHello ( Player player,
GameObject  
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

395  {
396  //implicitTarget=48 not implemented as of writing this code, and manual summon may be just ok for our purpose
397  //player->CastSpell(player, SPELL_SUMMON_RIZZLE, false);
398 
399  if (Creature* creature = player->SummonCreature(NPC_RIZZLE, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0))
400  creature->CastSpell(player, SPELL_BLACKJACK, false);
401 
402  return false;
403  }
Definition: go_scripts.cpp:385
Definition: Creature.h:467
Definition: Object.h:60
Definition: go_scripts.cpp:384
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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The documentation for this class was generated from the following file: