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npc_living_mojo::npc_living_mojoAI Struct Reference

Public Member Functions

 npc_living_mojoAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void MoveMojos (Creature *boss)
 
void MovementInform (uint32 type, uint32 id) override
 
void AttackStart (Unit *attacker) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript * instance
 
uint32 mojoWaveTimer
 
uint32 mojoPuddleTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_living_mojo::npc_living_mojoAI::npc_living_mojoAI ( Creature *  creature)
inline
379  : ScriptedAI(creature)
380  {
381  Initialize();
382  instance = creature->GetInstanceScript();
383  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_drakkari_colossus.cpp:472
void Initialize()
Definition: boss_drakkari_colossus.cpp:385

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Member Function Documentation

void npc_living_mojo::npc_living_mojoAI::AttackStart ( Unit *  attacker)
inlineoverridevirtual

Reimplemented from ScriptedAI.

429  {
431  return;
432 
433  // we do this checks to see if the creature is one of the creatures that sorround the boss
435  {
436  Position homePosition = me->GetHomePosition();
437 
438  float distance = homePosition.GetExactDist(&colossus->GetHomePosition());
439 
440  if (distance < 12.0f)
441  {
442  MoveMojos(colossus);
444  }
445  else
446  ScriptedAI::AttackStart(attacker);
447  }
448  }
Definition: Unit.h:1129
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature * GetCreature(uint32 type)
Definition: InstanceScript.h:180
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:663
Definition: Creature.h:467
double distance(double x, double y)
Definition: g3dmath.h:731
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_drakkari_colossus.cpp:472
void MoveMojos(Creature *boss)
Definition: boss_drakkari_colossus.cpp:396
Definition: gundrak.h:30
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
float GetExactDist(float x, float y, float z) const
Definition: Position.h:157
Definition: Position.h:27
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: MotionMaster.h:46
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672

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void npc_living_mojo::npc_living_mojoAI::Initialize ( void  )
inline
386  {
389  }
uint32 mojoWaveTimer
Definition: boss_drakkari_colossus.cpp:473
uint32 mojoPuddleTimer
Definition: boss_drakkari_colossus.cpp:474
Definition: Common.h:103

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void npc_living_mojo::npc_living_mojoAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

411  {
412  if (type != POINT_MOTION_TYPE)
413  return;
414 
415  if (id == 1)
416  {
418  {
419  colossus->AI()->DoAction(ACTION_UNFREEZE_COLOSSUS);
420  if (!colossus->AI()->GetData(DATA_INTRO_DONE))
421  colossus->AI()->SetData(DATA_INTRO_DONE, true);
422  colossus->SetInCombatWithZone();
424  }
425  }
426  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Creature * GetCreature(uint32 type)
Definition: InstanceScript.h:180
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_drakkari_colossus.cpp:472
Definition: boss_drakkari_colossus.cpp:57
Definition: boss_drakkari_colossus.cpp:70
Definition: gundrak.h:30
Definition: MotionMaster.h:46

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void npc_living_mojo::npc_living_mojoAI::MoveMojos ( Creature *  boss)
inline
397  {
398  std::list<Creature*> mojosList;
399  boss->GetCreatureListWithEntryInGrid(mojosList, me->GetEntry(), 12.0f);
400  if (!mojosList.empty())
401  {
402  for (std::list<Creature*>::const_iterator itr = mojosList.begin(); itr != mojosList.end(); ++itr)
403  {
404  if (Creature* mojo = *itr)
405  mojo->GetMotionMaster()->MovePoint(1, boss->GetHomePosition().GetPositionX(), boss->GetHomePosition().GetPositionY(), boss->GetHomePosition().GetPositionZ());
406  }
407  }
408  }
Definition: Creature.h:467
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2483
Creature *const me
Definition: CreatureAI.h:71
uint32 GetEntry() const
Definition: Object.h:107
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672

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void npc_living_mojo::npc_living_mojoAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

392  {
393  Initialize();
394  }
void Initialize()
Definition: boss_drakkari_colossus.cpp:385

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void npc_living_mojo::npc_living_mojoAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

451  {
452  //Return since we have no target
453  if (!UpdateVictim())
454  return;
455 
456  if (mojoWaveTimer <= diff)
457  {
460  } else mojoWaveTimer -= diff;
461 
462  if (mojoPuddleTimer <= diff)
463  {
466  } else mojoPuddleTimer -= diff;
467 
469  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_drakkari_colossus.cpp:45
uint32 mojoWaveTimer
Definition: boss_drakkari_colossus.cpp:473
uint32 mojoPuddleTimer
Definition: boss_drakkari_colossus.cpp:474
Definition: Common.h:103
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_drakkari_colossus.cpp:44

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Member Data Documentation

InstanceScript* npc_living_mojo::npc_living_mojoAI::instance
private
uint32 npc_living_mojo::npc_living_mojoAI::mojoPuddleTimer
private
uint32 npc_living_mojo::npc_living_mojoAI::mojoWaveTimer
private

The documentation for this struct was generated from the following file: