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npc_living_mojo::npc_living_mojoAI Struct Reference

Public Member Functions

 npc_living_mojoAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void MoveMojos (Creature *boss)
 
void MovementInform (uint32 type, uint32 id) override
 
void AttackStart (Unit *attacker) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScriptinstance
 
uint32 mojoWaveTimer
 
uint32 mojoPuddleTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_living_mojo::npc_living_mojoAI::npc_living_mojoAI ( Creature creature)
inline
379  : ScriptedAI(creature)
380  {
381  Initialize();
382  instance = creature->GetInstanceScript();
383  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_drakkari_colossus.cpp:472
void Initialize()
Definition: boss_drakkari_colossus.cpp:385

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Member Function Documentation

void npc_living_mojo::npc_living_mojoAI::AttackStart ( Unit attacker)
inlineoverridevirtual

Reimplemented from ScriptedAI.

429  {
431  return;
432 
433  // we do this checks to see if the creature is one of the creatures that sorround the boss
435  {
436  Position homePosition = me->GetHomePosition();
437 
438  float distance = homePosition.GetExactDist(&colossus->GetHomePosition());
439 
440  if (distance < 12.0f)
441  {
442  MoveMojos(colossus);
444  }
445  else
446  ScriptedAI::AttackStart(attacker);
447  }
448  }
Definition: Unit.h:1129
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature * GetCreature(uint32 type)
Definition: InstanceScript.h:180
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:663
Definition: Creature.h:467
double distance(double x, double y)
Definition: g3dmath.h:731
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_drakkari_colossus.cpp:472
void MoveMojos(Creature *boss)
Definition: boss_drakkari_colossus.cpp:396
Definition: gundrak.h:30
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
float GetExactDist(float x, float y, float z) const
Definition: Position.h:157
Definition: Position.h:27
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: MotionMaster.h:46
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672

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void npc_living_mojo::npc_living_mojoAI::Initialize ( void  )
inline
386  {
389  }
uint32 mojoWaveTimer
Definition: boss_drakkari_colossus.cpp:473
uint32 mojoPuddleTimer
Definition: boss_drakkari_colossus.cpp:474
Definition: Common.h:103

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void npc_living_mojo::npc_living_mojoAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

411  {
412  if (type != POINT_MOTION_TYPE)
413  return;
414 
415  if (id == 1)
416  {
418  {
419  colossus->AI()->DoAction(ACTION_UNFREEZE_COLOSSUS);
420  if (!colossus->AI()->GetData(DATA_INTRO_DONE))
421  colossus->AI()->SetData(DATA_INTRO_DONE, true);
422  colossus->SetInCombatWithZone();
424  }
425  }
426  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Creature * GetCreature(uint32 type)
Definition: InstanceScript.h:180
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_drakkari_colossus.cpp:472
Definition: boss_drakkari_colossus.cpp:57
Definition: boss_drakkari_colossus.cpp:70
Definition: gundrak.h:30
Definition: MotionMaster.h:46

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void npc_living_mojo::npc_living_mojoAI::MoveMojos ( Creature boss)
inline
397  {
398  std::list<Creature*> mojosList;
399  boss->GetCreatureListWithEntryInGrid(mojosList, me->GetEntry(), 12.0f);
400  if (!mojosList.empty())
401  {
402  for (std::list<Creature*>::const_iterator itr = mojosList.begin(); itr != mojosList.end(); ++itr)
403  {
404  if (Creature* mojo = *itr)
405  mojo->GetMotionMaster()->MovePoint(1, boss->GetHomePosition().GetPositionX(), boss->GetHomePosition().GetPositionY(), boss->GetHomePosition().GetPositionZ());
406  }
407  }
408  }
Definition: Creature.h:467
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2483
Creature *const me
Definition: CreatureAI.h:71
uint32 GetEntry() const
Definition: Object.h:107
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672

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void npc_living_mojo::npc_living_mojoAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

392  {
393  Initialize();
394  }
void Initialize()
Definition: boss_drakkari_colossus.cpp:385

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void npc_living_mojo::npc_living_mojoAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

451  {
452  //Return since we have no target
453  if (!UpdateVictim())
454  return;
455 
456  if (mojoWaveTimer <= diff)
457  {
460  } else mojoWaveTimer -= diff;
461 
462  if (mojoPuddleTimer <= diff)
463  {
466  } else mojoPuddleTimer -= diff;
467 
469  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_drakkari_colossus.cpp:45
uint32 mojoWaveTimer
Definition: boss_drakkari_colossus.cpp:473
uint32 mojoPuddleTimer
Definition: boss_drakkari_colossus.cpp:474
Definition: Common.h:103
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_drakkari_colossus.cpp:44

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Member Data Documentation

InstanceScript* npc_living_mojo::npc_living_mojoAI::instance
private
uint32 npc_living_mojo::npc_living_mojoAI::mojoPuddleTimer
private
uint32 npc_living_mojo::npc_living_mojoAI::mojoWaveTimer
private

The documentation for this struct was generated from the following file: